wow, this is pretty cool. i think someone from the gscentral forums made a similar code, back when the file patch code was only a year or so old. i like it!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Anonymous on November 20, 2011, 06:09:57 AM
^ I noticed. to fix the two keys, use the Alt. Motion pack in the description, and implement the CHR0 in modeldata[0] in fitmarth.pac via import opion.
what I also noticed, is that the import is poorly rigged and weighted. the hand problem, for one. all sword bones except SwordN are in-animate and unrigged (which is what I scaled to remove the keyblade intergrated with the costume), and worst of all, his legs are detached from the body! all in all, the only thing I ever saw wrong with micaiah's model was the keyblade, and I imported one, so that's taken care of.
Page created in 0.045 seconds with 14 queries.