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Messages - davidini

#1
Help / Re: PAL STGFINAL.rel Request
November 18, 2012, 05:23:42 PM
Ohhh yeah, that's where they were  ;D
Can't believe I didn't check resources in the first place, thanks for the help!
#2
Help / PAL STGFINAL.rel Request
November 16, 2012, 08:55:13 PM
Hey,

I'm returning to brawl hacking after about a year or so away and I'm trying to add some stages. I'm trying to use stage switcher so I can put the majority of levels where I want blah blah,,
Problem is, not matter how hard I try, I can't find the pal .rel for final destination. All the old links I got it from no longer work, so I'm pretty much stuck on where to find it.. I was wondering if one of you helpful British chaps might have it and be able to share it...

Thanks much! :kdance:
#3
Help / Re: Donkey Kong Freezing Game for unknown reason
October 29, 2012, 07:19:48 PM
Thanks, I'm looking in the common5.pac now. There's definitely no .rel files causing a problem so I'm assuming it's the common5.

I do have custom character select portraits but none for dk.. What else could be an issue? Perhaps one of his portraits are missing?  :oshi:

Nevermind by the looks of it, they're all here. In textures theres 011-014 for portraits. I've never touched the palettes...
Bare with me, it's a long time since I did anything Brawl related  :(

Update:
Apparently when I play as donkey kong it is fine, but when I select him as an opponent the game freezes..

Another Update:
Donkey Kong works fine except when playing against him as computer player two.. Guess it's not really a big deal..
#4
Help / Donkey Kong Freezing Game for unknown reason
October 29, 2012, 05:47:24 PM
Hey, I've recently started playing Brawl again after some time and discovered that Donkey Kong freezes on the Character Select screen...
I am using Balanced brawl v2 for Pal, I thought removing all the donkey.pac files etc would work but he still freezes the game, I can't think what else it could be... Any ideas?
#5
Help / Re: How do you custom loop brstm?
August 22, 2011, 11:34:32 PM
Do you mean Brstm's you've made from scratch or ones already made?
#6
Open your sc_selmap.pac in brawl box

Go to: MiscData[40]
Stock icons are there. Then right click, replace   ;D

Also you've made this topic twice.. might want to delete the other one  :srs:
#7
Help / Re: sc_selmap.pac freezing... please help!
August 22, 2011, 11:24:57 PM
rename common5_en common5?
#8
Help / Re: sc_selmap.pac code?
August 22, 2011, 11:23:13 PM
aslong as you have the file patch code should be alright  ;D
#9
Help / Re: Mewtwo over Jigglypuff v3
August 22, 2011, 06:24:47 PM
Not really a solution but I couldn't get it to work either... Although It seems to work over ike fine without a module file or codes

:-X

#10
Help / Re: Help with Pokemon replacement
August 22, 2011, 06:19:03 PM
Create folder and name it Item in your pf folder. Then put all the .pac files in folders with the same name as the pokemon.

I recently deleted this from my SD but i think it says on the dl description  :oshi:

For example:
PkmEnteiBrres.pac; would go in a folder named Entei, and so forth..
#11
Help / Re: sc_selmap.pac download
August 22, 2011, 06:17:41 PM
#12
Help / Re: Bowser is broken?
August 22, 2011, 06:13:38 PM
I had none in the Koopa folder, removed them to be on the safe side. I've figured it out now though, it was something to do with having a copy of common5 (Called common5old so i could extract orginal csps for brawl box) in the same folder as my actual common5   :>.>: don't really udnerstand why it broke bowser but he works fine now ;D

thanks anyways!
#13
Help / Re: Soundbank Code Not Working
August 21, 2011, 11:45:34 PM
do you have a character port over lucas or soemthing.. if so the codes don't work. I think anyways :srs:
#14
It sucks being Pal :(

I don't think there's a way to fix that, I get the occasional odd sounds when playing with new chars... It just happens  :kdance:


#15
you probably removed your old codes when creating a GCT for the new ones. Find your original codes and put them in a txt file along with these ones. then use codemanager to create a new gct. http://forums.kc-mm.com/Gallery/Resources.php

.rel files go in the module folder. the module folder should be in SD:/private/wii/app/RSBE/pf/module

are you using PAL brawl? because the majority of characters requiring .rels will not work unless they were made specifically for pal. Same applies to codes.

hope this helps  ;D