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Messages - spiderjjr45

#2
Model Imports / Re: WIP Workshop
July 29, 2012, 11:23:18 PM
#3
Model Imports / Re: WIP Workshop
July 28, 2012, 10:02:45 PM
Okay, if a model is freezing, not at the CSS, but at the stage select screen, once you select a stage, and the model's filesize is below the limit, what problem could cause the freezing?
#4
There already is an Aggron over Bowser.
#5
Model Imports / Re: WIP Workshop
July 23, 2012, 05:25:49 AM
Too many weeaboos in this thread. Time for some real models.



(I do not mean to offend you japanese culture loving people. Just teasing.)
#6
Okay okay, look, I'll release the Doctor I have over Link, even if he's not in perfect condition, just give it until the end of the week. In the mean time, previews!

Legs are the last thing to be rigged.

#7
Check first post for new preview.

Post Merge: July 21, 2012, 01:51:53 AM

Also, the Doctor's been dropped. The model wasn't causing problems, it just looked silly with him swinging around a tiny sonic screwdriver. There's no real character to put him over and let it work.
#8
Model Imports / Re: WIP Workshop
July 21, 2012, 12:54:28 AM
I know people haven't been making very many Samus/ZSS bundles, but the Tony Stark that was just released made me decide that we needed more costumes that worked together. Hope you like Doctor Who.

#9
Model Imports / Re: WIP Workshop
July 20, 2012, 06:20:26 AM
Quote from: Anivernage on July 20, 2012, 04:34:56 AM
the one i made it took me 20 mins :P thats why looks really fawful :P

Not sure if typo

Or just veiled Mario reference.
#10
Model Imports / Re: WIP Workshop
July 19, 2012, 05:52:10 PM
I know some people here were looking at my Big Daddy, well it's out, check it out here:


http://forums.kc-mm.com/index.php?topic=47366.msg968320#msg968320




Also, since this is the WIP thread, and not a promotion thread.

#11
Model Imports / Re: WIP Workshop
July 19, 2012, 04:33:12 AM
Thank you. Thank you.

However, something's up with the textures loading in game. In BB, they look just fine. But check out what the real Brawl is doing to him:



If any of the great Brawl hackers know what's going on, please lend a hand.
#12
Model Imports / Re: WIP Workshop
July 19, 2012, 03:42:10 AM
I think I'm getting good at this, eh?



Over Bowser.
#13
Iwvi, I sent you the files. I guess I should work on the next most voted option in the meantime, which would be the Sniper.

Post Merge: July 16, 2012, 03:55:56 AM

Okay, I've decided to do Matt Smith over Link. Same person that Sniper will be over.
#14
Quote from: Carnage on July 11, 2012, 05:14:24 PM
The Doctor (Who) Over Someone what doctor model would you use btw?

I have a Tennant and a Smith, I supposed I could do both. But I would most likely have a vote, if that one were to win.

Post Merge: July 11, 2012, 10:31:02 PM

Quote from: spiderjjr45 on July 11, 2012, 06:16:10 PM
Okay, now HERE'S a doozy. 

I've rigged Big Daddy over Bowser's Bones, and the rig seems to work in 3D Studio Max, but when I export the DAE and reimport it into brawl box, things don't really go as planned. Here's a comparision of me bending the same bone 90 degrees in both 3DSM and Brawl Box v67.



If anyone wants the 3ds file to check it out, I'll be more than happy to list you as a collaborater if I ever get this thing released.
#15
Model Imports / Re: WIP Workshop
July 11, 2012, 06:16:10 PM
Okay, now HERE'S a doozy. 

I've rigged Big Daddy over Bowser's Bones, and the rig seems to work in 3D Studio Max, but when I export the DAE and reimport it into brawl box, things don't really go as planned. Here's a comparision of me bending the same bone 90 degrees in both 3DSM and Brawl Box v67.



If anyone wants the 3ds file to check it out, I'll be more than happy to list you as a collaborater if I ever get this thing released.