Oh, I'm sorry I didn't elaborate it enough.
-Auto-renamer: I'll use an exmple here. Let's say you have the bone "HatNA" that comes from a Link animation, but you want it to have effect on "HatNA2" that you are using on your new model, since having the original name it will behave crazy since that bone is affected by gravity and movement. If it's only one animation, it's rather simple, but when you have to make that name change for every single animation in a moveset, it's both tedious and takes too much time.
-Add/Substract button: I don't know how it works on later version, but in the one I use atm (v 0.71), when using some of them, they doesn't do anything. If I recall correctly (I cannot check now), they were -180 and +90. Plus, I think I haven't said it before, but I'm talking about the Add/Substract all right click option. I'm sorry if that was the only thing that made you missunderstand all.
I hope this helps. Thank you!
-Auto-renamer: I'll use an exmple here. Let's say you have the bone "HatNA" that comes from a Link animation, but you want it to have effect on "HatNA2" that you are using on your new model, since having the original name it will behave crazy since that bone is affected by gravity and movement. If it's only one animation, it's rather simple, but when you have to make that name change for every single animation in a moveset, it's both tedious and takes too much time.
-Add/Substract button: I don't know how it works on later version, but in the one I use atm (v 0.71), when using some of them, they doesn't do anything. If I recall correctly (I cannot check now), they were -180 and +90. Plus, I think I haven't said it before, but I'm talking about the Add/Substract all right click option. I'm sorry if that was the only thing that made you missunderstand all.
I hope this helps. Thank you!
