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Messages - Kevinrus778

#1
That's...AMAZING.

I was wanting to make something similar, but I never could because I couldn't manage to get any graphic effects to stay on a character throughout the whole match -_-

If you don't mind, I think I'm going to check out how you did that, lol. (You covered up Jigglypuff's usual form VERY nicely btw)
#2
As incomplete as it is, it's still very helpful.

I'm also going to start to look for External Graphic Effects more now!
#3
Wow, this all looks like helpful info...I hope you don't mind if I save it all!
#4
Attacks and Animations / Re: General PSA Information
August 17, 2009, 12:53:53 AM
That sounds really cool! I wish my stupid Built-In SD card reader wasn't borken so I cuold make some more Custom Movesets...
#5
 :happy: indeed ^_^
#6
Attacks and Animations / Re: PSA Data
August 14, 2009, 01:22:41 AM
Cool! (Wait, all you have to do is edit the text files to change what appears in the events?
#7
That Squall looks mad crazy. Good job, keep up the good textures! (Looking forward to a good texture hack as well!)
#8
Attacks and Animations / Re: Elemental Marth V2.5
August 11, 2009, 01:08:59 AM
Yay for people that make videos using characters that they didn't making w/o crediting...

FAIL

This is what I say to that:  IMFRNLZH
#9
Attacks and Animations / Re: "Specials" infos
August 10, 2009, 11:53:09 PM
Quote from: Segab on August 10, 2009, 11:51:26 PM
lol, faster than me

xD Yeah. Still not as good at editing, but I'm getting there (Kinda?)
#10
Attacks and Animations / Re: "Specials" infos
August 10, 2009, 11:50:43 PM
Quote from: nub on August 10, 2009, 11:47:30 PM
Would it be possible to remove Mario's FLUDD and bring back Mario Tornado? That's the only thing I really wanna see.

It has been done already: HERE
#11
This seems like a good idea, though I think I've had my fair share of graphic testing today, so I'll get pictures some other time.

But yeah, Segab, the Universal Graphic Effects list should be considered done, because I tried testing the numbers after 87, and I didn't get any effects to come up. So I do think that list is done...Now, just for the external ones.


If I could just remember how I used Hex Workshop to open the Hex file within the 9 bin file, I could help out with that -_-
#12
Attacks and Animations / Re: "SubActions" infos
August 10, 2009, 09:36:52 PM
I've been doing some Grahpics research, and this is what I've found so far!

80 Glass Shatter
81 Big Electric Blast
82 Small White flashing circle within Big Red flashing circle
83 Permanent Sparkles
84 Permanent (Really Bright) White Ball of Energy
85 Small Red Lightning
86 Cloud of Dust
87 Green Ball of Energy

Note, there's nothing after 87 apparently.
#13
Quote from: Segab on August 10, 2009, 06:49:09 PM
Try putting an "Asynchronous Timer" before the "Set Loop"

also try to put "Loop rest" after the execute loop instead.


edit: I'm pretty sure it will work if you do this:

Asynchronous timer: frames = 1
The effects
Goto (the offset number)

the offset is the thing that looks like this: 0x4321
just put "4321" in the Goto value.


Speaking of offsets and Goto.

Anyone figure how to do the whole Subroutine thing?
More importantly, what a Subroutine is? lol
#14
Updates updates updates, gotta love them! ^_^
#15
Attacks and Animations / Re: "Specials" infos
August 10, 2009, 05:38:26 PM
Yeah. Even though the numbers are a bit cleaned up, now we have to get used to the cleaned up numbers and their distances...