Dark Ganondorf by Unai (DOWNLOAD UP)

Started by Unai, August 10, 2009, 05:12:16 PM

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August 10, 2009, 05:12:16 PM Last Edit: August 12, 2009, 12:24:17 PM by Unai
Hi, this is what I've been doing with Project SA. It is a modification of Ganondorf, but it is unfinished.

Changes:
-Sword animation in F-smash, with a dark energy sword. It is very strong!
-U-smash, ftilt, dtilt, and uair have electric effect (falcon knee)
-Dash attack, Fair and Bair have darkness effect
-D-smash and Nair have darkness in the first hit and electricity in the second.

Here are the pics of the smash attack.




Download: http://www.mediafire.com/?ayxyzaq1wnb (Warning: It's a PAL file, so if you are NTSC, Ganon won't have any sound effect)  :>.>:  
If anyone wants to use my sword on his Ganon, please tell me and give me credits, or else I'll fire mah lazor!  IMFRNLZH

Make the undefined part of the graphic for the sword (Boolean) true.  Then it should follow.

It's in true. The ONLY problem is that the effect doesn't loop. If it looped, I'm sure it would follow the hand.

you don't need Loop Rest in GFX, as far as I know.
and in a moveset I'm working on, here's what worked for looping GFX:

Asynchronous Timer:frames=4
Set Loop infinite
     Graphic effect
     Synchronous Timer: frames=5
     Graphic effect (the same one)
Execute Loop

it doesn't crash and it loops.

I tried removing the loop rest, but the game crashed XD

I'll try putting a concrete amount of loops (80 times :P), and not putting loop rest. If this doesn't work, I don't know what would work.


I put that in GFX. I did what you suggested, but know there appears to frames with effect instead of one. No loop. My screen is like this:

Set Loop Infinite
      A lot of effects
      Synchronous timer: frames = 1
      the same effects again
      Loop rest
Execute Loop

It doesn't do the loop, only 2 frames appear. Putting all the frames one by one is a crazy idea, and if I remove the loop rest it will freeze (it did when I removed it without the timer thing). What can I do?

August 10, 2009, 06:49:09 PM #7 Last Edit: August 10, 2009, 07:18:38 PM by Segab
Try putting an "Asynchronous Timer" before the "Set Loop"

also try to put "Loop rest" after the execute loop instead.


edit: I'm pretty sure it will work if you do this:

Asynchronous timer: frames = 1
The effects
Goto (the offset number)

the offset is the thing that looks like this: 0x4321
just put "4321" in the Goto value.

That edit is a good idea, but I made it to work. The result isn't what I expected, though.

Set loop 96 times
the effects
synchronous timer 1 frame
the effects
execute loop

The effects follow the trayectory of the sword correctly, but... the sword is a very thin thing, because when a purple burst appears, in the second frame that burst is replaced by a new one, and the burst doesn't have time to "expand", so it only appears the very beggining of the burst (a little light with a little purple around). The sword looks like the energy sword of a gay :3

I thought that the effects would appear simultaneously

Quote from: Segab on August 10, 2009, 06:49:09 PM
Try putting an "Asynchronous Timer" before the "Set Loop"

also try to put "Loop rest" after the execute loop instead.


edit: I'm pretty sure it will work if you do this:

Asynchronous timer: frames = 1
The effects
Goto (the offset number)

the offset is the thing that looks like this: 0x4321
just put "4321" in the Goto value.


Speaking of offsets and Goto.

Anyone figure how to do the whole Subroutine thing?
More importantly, what a Subroutine is? lol
If you never take a chance, what chance do you have?

In this case we don't have to do anything with subroutines. Every GFX, main, sfx or other has its own offset. Just put goto that offset. Forget subroutines.

Yes! I fixed the sword. Thank you Segab, your last idea helped me very much.

that sword is looking awesome unai
Sorry but you are not allowed to view spoiler contents.


I DO NOT take requests, I make what I want to make


Amazing! I hope this won't be as broken as the invisible beam sword.