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#1
Help / Re: Issues with the whole model-swapping pocess
December 28, 2011, 06:16:59 AM
Quote from: SonicBrawler on December 28, 2011, 01:51:36 AM
>.> ur not zoomed out
The next person that says this will be hit with something ._.
I AM zoomed out, and I am reading Samus's IN-GAME MODEL, and it bears no resemblance to Samus whatsoever.
Quote from: Sirkua on December 28, 2011, 04:46:44 AM
u r using brawl box .65 right? >.> only the new one exports as dae
THANK YOU for answering the more important problem. I was, oddly enough, using 6.3 -_-
Now, because Brawlbox loves me so much, it gives me a new error:

And no, I don't know what that means, and no, it's not the model.
#2
Help / Re: Issues with the whole model-swapping pocess
December 27, 2011, 06:02:36 PM
Quote from: Tempo_ on December 27, 2011, 05:03:02 PM
Your model is probably just ridiculously huge.
Well as I just said, I'm viewing Samus's in-game model, so it should display like Samus does in-game, right?
#3
Help / Re: Issues with the whole model-swapping pocess
December 27, 2011, 01:45:22 PM
Quote from: BlackJax96 on December 27, 2011, 05:45:48 AM
Did you zoom out?
This IS zoomed out ._.
Quote from: Sirkura on December 27, 2011, 05:27:07 AM
hard to see with the screen u took but looks like ur model lacks its textures seeing its all white. there is a way to create texture data with the new brawl box i'd have t play with it a bit to tell u how.  srri if i missed something. :S

next u export as a dae to edit the model in 3dsmax but brawl only reads mdl0 files so when u save it should convert it for u when u import it.
But the problem is that I can't export as .dae at all, only .mld0, which can't be used by 3DS max.
And this is Samus's model, so naturally all textures are there.
#4
Help / Issues with the whole model-swapping pocess
December 27, 2011, 04:10:11 AM
Alright, I'm having two little problems trying to port a model over Samus.

First off, when I try to preview a model in BrawlBox, I get this:


It's not just Samus. Every model I view I see that. I'm unsure of why.

Second, I am apparently supposed to export the models of character as .dae. However, I can only save it as a .mld0 file. How do I save as a .dae

Man, I have this bad feeling I'll be scolded for asking a stupid question =/