Issues with the whole model-swapping pocess

Started by System, December 27, 2011, 04:10:11 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Alright, I'm having two little problems trying to port a model over Samus.

First off, when I try to preview a model in BrawlBox, I get this:


It's not just Samus. Every model I view I see that. I'm unsure of why.

Second, I am apparently supposed to export the models of character as .dae. However, I can only save it as a .mld0 file. How do I save as a .dae

Man, I have this bad feeling I'll be scolded for asking a stupid question =/

hard to see with the screen u took but looks like ur model lacks its textures seeing its all white. there is a way to create texture data with the new brawl box i'd have t play with it a bit to tell u how.  srri if i missed something. :S

next u export as a dae to edit the model in 3dsmax but brawl only reads mdl0 files so when u save it should convert it for u when u import it.

Quote from: System on December 27, 2011, 04:10:11 AM
Alright, I'm having two little problems trying to port a model over Samus.

First off, when I try to preview a model in BrawlBox, I get this:


It's not just Samus. Every model I view I see that. I'm unsure of why.

Second, I am apparently supposed to export the models of character as .dae. However, I can only save it as a .mld0 file. How do I save as a .dae

Man, I have this bad feeling I'll be scolded for asking a stupid question =/

Did you zoom out?

Quote from: BlackJax96 on December 27, 2011, 05:45:48 AM
Did you zoom out?
This IS zoomed out ._.
Quote from: Sirkura on December 27, 2011, 05:27:07 AM
hard to see with the screen u took but looks like ur model lacks its textures seeing its all white. there is a way to create texture data with the new brawl box i'd have t play with it a bit to tell u how.  srri if i missed something. :S

next u export as a dae to edit the model in 3dsmax but brawl only reads mdl0 files so when u save it should convert it for u when u import it.
But the problem is that I can't export as .dae at all, only .mld0, which can't be used by 3DS max.
And this is Samus's model, so naturally all textures are there.

Your model is probably just ridiculously huge.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



[PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]

Quote from: Tempo_ on December 27, 2011, 05:03:02 PM
Your model is probably just ridiculously huge.
Well as I just said, I'm viewing Samus's in-game model, so it should display like Samus does in-game, right?

Well, as great as BrawlBox is, it doesn't automatically show you how the character would look like in-game.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



[PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]

>.> ur not zoomed out
Quotes:
Sorry but you are not allowed to view spoiler contents.

Quote from: System on December 27, 2011, 01:45:22 PM
This IS zoomed out ._.But the problem is that I can't export as .dae at all, only .mld0, which can't be used by 3DS max.

u r using brawl box .65 right? >.> only the new one exports as dae

Quote from: SonicBrawler on December 28, 2011, 01:51:36 AM
>.> ur not zoomed out
The next person that says this will be hit with something ._.
I AM zoomed out, and I am reading Samus's IN-GAME MODEL, and it bears no resemblance to Samus whatsoever.
Quote from: Sirkua on December 28, 2011, 04:46:44 AM
u r using brawl box .65 right? >.> only the new one exports as dae
THANK YOU for answering the more important problem. I was, oddly enough, using 6.3 -_-
Now, because Brawlbox loves me so much, it gives me a new error:

And no, I don't know what that means, and no, it's not the model.