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Messages - Manki

#1
It feels like years since I have been back on this thread. The progress that has been pumping out is enormous. I might be able to try a few new things with the latest build...
#2
Seems BB is making good progress but, everything here seems different... Has anything happened since I was gone?
#3
Programming / Re: Brawlbox Development
September 29, 2012, 12:38:22 AM
Tcll, I heard you don't like using 3d max..... so I got you a present:


http://www.blendernation.com/2012/08/14/blender-theme-for-3ds-max/

:vyse:
#4
Programming / Re: Brawlbox v0.67b Released
July 31, 2012, 09:28:15 PM
Cant decide between sound files or rels.




#5
Ah, how long has it been since I last saw this thread, ranting and babbling about how things wouldn't work right for me. Im extremely impressed with BB.67, PAT0 file troubles have been fixed, able to open and edit arcs, save files without an annoying error message, ect. What was the result of this new update?

This:



Yes, I can finally use PAT0 files in SS properly with no trouble at all. I need to test out CHR0 as well, but im sure it will go perfectly fine. Keep up the good work!
#6
Quote from: DJ Lowgey on May 24, 2012, 11:47:51 AM
I tried it too with different pc´s.
And I tried it on different system.
Windows 7, Windows Vista and Windows xp doesn´t work...

I can export dae´s and if I reimport it into brawlbox there are no meshes and objects...
Do you know this problem?
Since no one else will answer, I will. I had this problem as well. Then I found a program that doesn't take hours in time to import something correctly. Use SZS explorer and import with a .obj. The model needs to use png textures in the mtl file. PM me if you need any other help.
#7
Quote from: BlackJax96 on May 16, 2012, 03:40:07 AM
ASF1nk has been bugging me about that. :srs:
There'll be a fix in v0.67...

Thank nyru their will be a fix! Thank you! :)
#8
The PAT0 files seem to never save accordingly to the changes I made.  I really don't want to be ungrateful for these great tools but it just seems unusable.  Is their any way to edit PAT0 files in hex because all these errors through Brawl Box are ridiculous. Most of the time I have to import from a different program just to get the model to import correctly. Models not showing up, the object reference no one will solve and files that are not saved correctly through brawl box.

PAT0 files modified with BB.



Files not modified.

#9
My custom PAT0 files seem to revert back to the same texture per frame then different textures per frame.
Man, Brawl Box doesn't seem to like me very much :(. Will BB.67 have bug fixes?
#10
Programming / Re: Brawlbox v0.66b Released
April 29, 2012, 05:51:14 PM
The problems I receive with BB.66b

1. Unsolved unable to open file for write access

2. Deleted imported models

3. The horible "object reference" error strikes back again

The solutions I get to fix these problems

1. Save in a different location  (No, saving in a different location will NOT work)

2. No one comments

3. No one comments

Is their a no error mode in BB no matter how much it messes up the model or brres?
#11
Programming / Re: Brawlbox v0.66b Released
April 29, 2012, 05:42:19 PM
Im sorry, but BB.66b has so many errors I use .65c instead.
#12
Programming / Re: Brawlbox v0.66b Released
April 27, 2012, 09:41:22 PM
Ah! Had to re-import it to get the textures to show up correctly!


Results:
Skyward Sword Outset Island import test
#13
Programming / Re: Brawlbox v0.66b Released
April 27, 2012, 02:51:21 AM


Any idea why the model is textureless?

Since brawl box always deleted part of the model when I import it I used szs explorer.
#14
Programming / Re: Brawlbox v0.66b Released
April 23, 2012, 03:48:20 PM


:vyse:
#15
Programming / Re: Brawlbox v0.66b Released
April 21, 2012, 03:59:07 AM