Try checking Project Rate of the sound file in Audacity, cuz sometimes it can be really high (or low)
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Show posts MenuQuote from: Cambriel on October 02, 2013, 08:52:07 AMseems easy enough
Hey, I've got request for you if you have the time. I am in need of a few CSS (large) names. Rosalina is the first, and Plusle & Minun is the 2nd, Master Chief, and Haunter.
Thanks.
Quote from: Akeno-sempai on September 04, 2013, 09:54:15 PMi'll see what i can do
Can you make a SFX pack with Gilgamesh's voice from Fate/Unlimited Codes over Ike please?
Quote from: Rage83 on September 03, 2013, 11:14:18 PMFine, which one of the names do you want
I've got a simple request. Could you change Link's cosmetics so the name is Classic Link?
It'd be much appreciated.
Quote from: Mr.Misfortune on September 02, 2013, 10:31:53 PMsure
Could you do Emerl for CSP, CSS, and names?
Quote from: AsianOpz on August 23, 2013, 05:11:58 PMopen MoveDef_FitLuigi, open sections/data/SubAction Scripts/ JumpF(and JumpB)
ok im in fitluigi.pac where would the jump sfx files be located at?
Quote from: AsianOpz on August 23, 2013, 01:35:15 PMopen the character.pac in Brawlbox and Remove the jump SFX ID(s)
Oh is there any way i can remove the honking sounds?
Quote from: Donaldthescotishtwin on August 04, 2013, 11:45:26 PMActually after you switch the ID's and test them, if you put the soundbank code or have the {original chr.} vs {the rel port character}, sometimes you'll hear the voices mixed with the original character (Sometimes on FS, or victory(s)), Like for example if i use my Sonic over DK and battle Shadow Over Sonic, when you use the FS you may hear Shadow's voice with Sonic's, and since there's no way to replace the death sounds it would be silent.
Naaww Changing SFX ID's is better. An example why soundbank switching is bad: You have Sonic on his original slot but you have Shadow on another you add Sonic's voice to whoever you have Shadow over then you replace it with Shadow's voice, but since its the sharing Sonic's soundbank Sonic will also have the voice. With SFX ID's that problem doesn't happen.
Quote from: Novarek on August 02, 2013, 06:43:11 PMtechnically you can put SFX into rel ports you just have to change the SFX ID's in PSA
You will be free to port her where you want, but remember, no SFX with .rel.
Quote from: luigi12 on July 28, 2013, 08:00:08 PMI have Roxas Done (not posted yet), and i can do rainbow dash, and lightning
Can you do Rainbow Dash,Roxas and Lighting
Quote from: Infernape on July 28, 2013, 09:35:52 PMYou can help me with Challenger portraits if you like ;)
wow! dude this is amazing, good job i can actually help with the Challenger Approaching, keep the good work.
Quote from: PHaZeX3R0 on July 27, 2013, 06:32:50 PMMake the amplification of the sound louder
The wav sound replacements worked for me, but for some reason the sound effects were so quiet in game that I could barely even hear them. I checked the preview for Super Sawndz and its pretty damn loud. Is there anyway to fix that?
Quote from: Legend of Jesse on July 26, 2013, 06:50:52 PMopen the sawndz 0.12 program and it should be visible (Copy and paste it b4 you close sawndz 0.12)
umm.... mkay well i dont see it... nothing labeled sndconv.exe anywhere in this download of sawnds 0.12
Quote from: frozenfire98 on July 23, 2013, 05:17:41 PMYou have to change the SFX ID's in the Fitcharacter.pac in Project smash attacks
I understand that much but my problem is that I have Roy over yoshi and anything I try won't make him have sounds at all :-\
Quote from: hochin on July 19, 2013, 11:02:11 PMYou need to have the FitFalcoFinal.pac
So I managed snake over falco (with the deadpool psa over snake.) Everything works great with the port except for snake's final smash, which freezes. Would this be because falco and fox share final smash files?
Quote from: tyshy on May 04, 2013, 04:15:09 PMOpen sawndz 0.12 and you'll find the the sndconv.exe
Can someone give me super sawndz with every thing it needs because it keeps saying "Missing sndconv.exe, unable to convert .wav file" and I can't find it anywhere
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