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Messages - Granfalloon

#1
I know you guys didn't import Smash U Ganon with PM in mind at all but just wanted to confirm he does crash the game when selected in PM 3.5 in case no one else knew.

Awesome work with him, pit and the rest area regardless!
#2
Hey DSX8,

I wonder for Orbital Gate, the non-Omega version, would be possible to just have it behave like Corneria basically? I'd prefer that to how it behaves natively anyway.
#3
Model Imports / Re: WIP Workshop
January 31, 2015, 07:13:14 AM
Quote from: Pik on January 31, 2015, 03:56:17 AM
Why did they model Ness's eyes but not his mouth..?? Ah well, the model still looks pretty great. Ignore the girl on the floor.



Seriously tho... what the heck guys.
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Haha, I knew it. That red mouth bothered me so much and can't say I'm surprised at all to see it's just a texture. Whyyyy though..
#4
Attacks and Animations / Re: Cali Kingz Projects
January 01, 2015, 02:40:51 AM
I managed to get Mega Man in Project M 3.5 over snake but I can't get his sounds working right.
Help? :<
#5
Stages / Re: Which Castlevania SoTN area should i make?
December 19, 2014, 05:12:19 AM
Quote from: kiro on December 13, 2014, 09:13:25 PM
Sorry for the REALLY late reply, the site is blocked at my college and I haven't had a chance to hook up my PC again until now.

I'm with ya on my Richter though, but I can't find another model with the right face or hair style. I've looked EVERYWHERE. unless you know of a model that would work really well. I still need to finish Succubus and Shaft before I can start working on the stage though.
No worries on the reply, I'm always lurking these threads! :p
For Richter, it's not his SoTN attire unfortunately but this model is probably the best I've seen for a 3D Richter http://jiggeh.deviantart.com/art/Richter-Belmondo-282339616?q=gallery%3AJiggeh%2F4183919&qo=193 It's in his Rondo outfit as you can see which I still think technically fits the rest of the cast as he did wear it during his playable portions and boss encounter in SoTN!

The creator seems pretty active too, I wonder if he would allow you to use the model?
#6
Stages / Re: Which Castlevania SoTN area should i make?
December 07, 2014, 08:20:39 PM
Wish I had seen this thread sooner! I'm dying for more Castlevania content in smash!!

I ended up voting the Other option but I meant to pick Castle Keep, a stage of Dracula's Quarters would be great, although I don't like the idea of a walk-off stage. They're my least favorite types of stages... Maybe something like a mix of the classic Rondo/SoTN Dracula's room that turns into the Dracula X(SNES) version that erodes with pits you could fall through.

Maybe you could use Castle Seige for something like this? Also your SoTN imports are looking great! Alucard especially looks good, Richter looks a bit rough but I'm seriously hyped for all of them!!
#7
Quote from: Great King of Evil - Ganondorf on December 07, 2014, 02:32:25 AM
Updated the BV Link.

It's been tested to work with Brawl Minus, hopefully it will work with P:M now!

It still has the same issues as the last one (no metal, visibility bones are messed up, and trying to change/add transparent materials crashes), but I hope to fix them asap!
Just tried it and it doesn't crash in PM anymore but it seems like his faces/hair transparency isn't working properly:
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Edit: Oh, I guess you addressed that with "visibility bones are messed up, and trying to change/add transparent materials crashes", my bad.
#8
Model Imports / Re: WIP Workshop
December 07, 2014, 03:56:21 PM
Quote from: Mansta8 on December 07, 2014, 11:38:39 AM
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Making a better version of Robot Ness, I felt like I needed to do something with him with my newer experience. I just need to make some more textures and fix up his hands, not sure what else I should do before I rig though.
Oh fantastic! One of my favorite skins ever :D! I'm not sure what more you could add, the gauge on the front, arm details and port details on the back are great additions though. Maybe the eyes could be more than textures? I'm not sure exactly what though.
#9
Model Imports / Re: WIP Workshop
August 21, 2014, 10:44:49 PM
Quote from: Eternal Yoshi on August 21, 2014, 11:00:59 AM
Baby steppies are better than no steps.

Tried to give Simon more muscular shoulders and arms, this time using Haggar for reference.
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Very nice!! Haggar will make a great ref, good thinking.
#10
Model Imports / Re: WIP Workshop
August 20, 2014, 06:17:03 PM
Quote from: Eternal Yoshi on August 19, 2014, 10:27:31 AM
Made a couple updates.
First, the torso has been updated to show a bit more of a muscle build and spine. I used Falcon as a reference and edited the torso a little. Didn't want to do it too much because Falcon's muscles are as exaggerated as a Marvel superhero.
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Also made the hair thicker. Might go back and redo the hair if I find a method that isn't messy or too wasteful.

I haven't a clue how to UV Map the short sword + sheathe on his waist that he'll never use TBH. Might just look at how Marth does it.
I think it's looking really great! I definitely wanted to throw in my two cents and say I think his build should look on par with Ike's from Smash 4. Classic Simon should definitely be swoll imo.

Not a 100% sure where this picture of Simon originates from but essentially this in 3D is how I believe Simon should appear.
#11
Model Imports / Re: WIP Workshop
August 16, 2014, 02:14:20 PM
Quote from: Eternal Yoshi on August 16, 2014, 10:02:31 AM
snip
CLASSIC SIMON

I COULD DIE.

THANK YOU SO MUCH FOR YOUR AWESOME WORK!!
#12
Model Imports / Re: WIP Workshop
August 03, 2014, 07:15:35 AM
Quote from: Eternal Yoshi on August 03, 2014, 05:54:24 AM

Almost done.

This model was originally a frankestein using most of the Judgement model, but as I go on, I end up building my own parts to replace the messy Judgement part.

The Torso, Shoulders, and Arms have been retextured and I remodeled the Shoulders, Arms, Torso, and Pelt from scratch to have cleaner topology, which is easier to work with and rig. It also makes the model slightly smaller in Tris/Faces too.

I remodeled the fur as well, but I'm not exactly sure how I can get the Fur on his pelt to look really good......

Only things left from the judgement model would be the face, neck, and hands.
Looking good!! I'm always hoping to see updates on your Simon upon entering this thread :D
#13
Beautiful work as always SJS!! I love your Samus model so much I've completely replaced default Samus with it! The only thing is I play using the HD pack on Dolphin...would it be too much trouble to release uncompressed CSP's for your Samus? I understand if not though. Thank you for your super high quality mods! :D
#14
Model Imports / Re: WIP Workshop
June 12, 2014, 09:54:09 PM
Quote from: AdfroMan on June 11, 2014, 11:20:06 PM
You guys may not have liked Overlord but you're gonna love this

I've been waiting...so long..for this :happy: As a DK Main, I thank you from the bottom of my heart AdfroMan!!!

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#15
General Hacking Discussion / Re: Theytah's Workshop!
March 24, 2014, 09:27:14 PM
I've downloaded and have been loving your heracross for a bit now, it's so good!! Just awesome work Theytah.