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Messages - Pik

#1
Man, even the counter sigantures are broken due to the 'Vault being down.
It's true that most higher ups have moved on with their lives, as have most of the modders themselves, but a situation like this does call for some repair.
#2
Model Imports / Re: WIP Workshop
September 06, 2015, 12:53:42 AM
That is hilarious, not gonna lie
#3
Model Imports / Re: WIP Workshop
February 17, 2015, 11:19:22 PM
Yeah, we need to stop the "me first!" attitude with Smash 4 imports, you aren't getting street cred if you rush stuff out
#4
Model Imports / Re: WIP Workshop
February 12, 2015, 06:16:07 PM
Haha, it's awesome to see Marth as a hard-hitter
#5
Model Imports / Re: WIP Workshop
February 12, 2015, 04:21:14 PM
Oh, my bad. The newer one is even more accurate but still not pastel enough. Too saturated and dark, I think.
#6
Model Imports / Re: WIP Workshop
February 12, 2015, 04:11:31 PM
Almost, but the color isn't quite there yet. I also realized your yarn formation is going in the opposite direction from the actual one, so fix that if you want to. I'd say color is more priority though.

don't mind the scribbles, lol
#7
Model Imports / Re: WIP Workshop
February 12, 2015, 06:15:32 AM
Mario's getting better, for sure. I'd say make his buttons more gold and less white.

If only there was a way to make his red clothing look as soft as it does in-game... Without it, it looks kind of unimpressively textured/too bright. But that's a limitation with the lighting engine...
#8
Model Imports / Re: WIP Workshop
February 12, 2015, 01:10:31 AM
Yeah, now it's a bit too saturated, but in the right direction. Keep comparing it to the actual Yarn Yoshi until it matches.
#9
Model Imports / Re: WIP Workshop
February 10, 2015, 07:12:47 PM
Good to see some more custom stuff here! That's what the modding scene needs.

Anyway, in my spare time I've been working on upping the resolution of X's textures.

#10
Model Imports / Re: WIP Workshop
February 09, 2015, 04:00:56 AM
@Nanobuds
Sure dude, no problem!
I think to just keep editing the diffuse texture would be your only option - We both know from experience that Normal maps can't run in Brawl's engine, and they're the bread and butter of Smash 4 models. Perhaps keep comparing the Mac import to his in-game model until it matches?

#11
Model Imports / Re: WIP Workshop
February 09, 2015, 02:26:33 AM
Both of those guys are normally great submitters, but their Smash 4 character imports still don't look how they're quite supposed to - it's not their fault. Nano did a bunch of material work on Mac, but it still looks kinda dry. Same with Falcon, IMO. (Their rigs are good as usual, though)

DSX8's stages look pretty great, like the Wily Castle progress he just posted.
#12
Model Imports / Re: WIP Workshop
February 08, 2015, 08:57:27 PM
That is, if the textures can manage to look good. It's clear that they aren't built for this engine at all.

The only successful Smash 4 imports so far are the assist trophies, since their texturing is better suited for the Wii. (edit: stages are good too, though)
#13
Model Imports / Re: WIP Workshop
February 06, 2015, 03:56:23 AM
I dunno, these Smash 4 models don't really run well with the lighting engine. They look bleached or something without all their maps correctly applied.

Smash 4 stages fit more because they have more traditional texture technique, same with Smash 4 assist trophies.

#14
Model Imports / Re: WIP Workshop
February 05, 2015, 12:37:50 AM
Quote from: iwantgames on February 04, 2015, 09:02:16 PM
''You've met with a terrible fate, haven't you?''

Sorry but you are not allowed to view spoiler contents.
My old Young Link has been outmatched! Nice man.
#15
Model Imports / Re: WIP Workshop
February 03, 2015, 05:48:12 PM
I gave the kid his cheek blush back.

A simple edit, but man, I've always wanted to do this...