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Messages - chaos447

#1
Programming / Re: The Brawl Expansion Project
June 12, 2014, 03:56:38 AM
How many new EX modules are there? I'd really love to add characters like Greninja to SSBB but I can't because there's no Sheik EX module.
#2
Too bad it's not compatible with BrawlEx. Cool mod though.
#3
Programming / Re: The BrawlEx Clone Engine
May 25, 2014, 09:08:59 PM
Quote from: Pokemon Master CB on May 25, 2014, 09:04:02 PM
Yep, your welcome. Oh, and don't forget to edit your clones cosmetic configs in a hex editor so that they will correspond to the added brawlex slots.

Of course =D
#4
Programming / Re: The BrawlEx Clone Engine
May 25, 2014, 09:01:59 PM
Ah, thank you! I wasn't aware of one that existed. I kept coming back semi-regularly thinking that if one did, it would be in its own thread or at least edited in the OP. Thank you so much!

E: Sucks that it doesn't include the info files, but those really aren't that important anyway. The sc_selcharacter_en is really all I need.
#5
Programming / Re: The BrawlEx Clone Engine
May 25, 2014, 08:58:48 PM
I hate having to download an already made pack where all the default characters have their alternates swapped out for awful gimmick characters. Plus, no one has made a pack that I'm aware of that utilizes every possible slot for the CSPs and whatnot. Adding new slots is a pain in the ass.

I just want a default sc_selcharacter_en and such with the default CSPs and blank CSPs for whatever slot I intend to fill with BrawlEx.
#6
Programming / Re: The BrawlEx Clone Engine
May 25, 2014, 08:51:58 PM
Does a pack yet exist that contains blank slots in the sc_selcharacter files and such?
#7
Programming / Re: The BrawlEx Clone Engine
April 18, 2014, 04:11:34 AM
I tried his pack, along with others. The bad thing about those packs is that they overwrite the original CSPs for the regular characters. For some reason, when I try to replace them with the default CSPs...Brawl crashes. It's annoying.

I just want one with the default settings, plus extra slots for characters. I found one that did this, but it had only 7 extra slots. Needless to say, it got filled pretty quick.
#8
Programming / Re: The BrawlEx Clone Engine
April 18, 2014, 02:10:56 AM
Does anyone have a sc_selcharacter pac with all the spaces available? Like for the char_bust_tex and stuff. It's a bit confusing trying to make everything work correctly when you add extra slots to it. I just want to be able to paste my own textures into the files without worrying about messing with the other data. Basically what I'm asking for is a "template" of the maximum amount of possible slots in sc_selcharacter (and anything else that matters) so I can edit them without going through the whole process.

Thanks.
#9
Help / Re: Knuckles over ROB / G&W / Wolf?
June 29, 2012, 04:33:24 AM
Quote from: Leon Exodio on June 28, 2012, 09:03:05 PM
im making a knuckles over diddy may port him over rob or game and watch for others


Thanks man I really appreciate it.

People like me don't like replacing great characters with other great ones =/

Never ever would get rid of Diddy, maybe Jigglypuff but if I was desperate.
#10
Help / Knuckles over ROB / G&W / Wolf?
June 26, 2012, 09:42:23 AM
Any of those will do.

My problem is that I don't want to get rid of certain characters, and the ones I did have been replaced already.

See, the common Knuckles are:

King DeDeDe - King K. Rool
Ike - Cloud
Sonic - Sonic
Lucario - Mewtwo
Pikachu - Pikachu
Luigi - Luigi

Those are the ones I saw...well anyway the left is who is being replaced and the right is what I replaced it with.

I could care less if ROB, G&W, or Wolf are in my game. Ice Climbers as well but I don't think that works.