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Messages - TunaLover

#1
Help / Re: How can i add codes to a existing GCT file?
November 04, 2013, 08:01:49 PM
GCT Analizer is the app you are searching for
#2
How do that psa thing?

Post Merge: November 04, 2013, 08:45:21 PM

Another thing is that I can't get Bowser textures to load, I have the pcs files in fighter/koopa/FitKoopaXX.pcs

Other characters textures work just fine, only have problems with bowser...
#3
What's the file containg FS?
#4
Help / Bowser's and Wario's no transformation .pac needed
November 04, 2013, 05:43:24 PM
I need the no transformation .pac for Bowser and Wario, I only have found Zelda/Sheik, ZSS/Samus ones.

Thanks!
#5
What do you do to get clean poses?
#6
NVM it's working now, Wii acting funny :P
#7
Quote from: A Bloody Canadian on October 29, 2013, 01:24:56 PM
You're correct. You did put them in the right folders, so I dunno if you're doing anything wrong... Are any of your other hacks working?
Yes, all my other hacks are working.
Also can I edit the stage portraits in the "my music" selection screen?

Post Merge: October 29, 2013, 09:26:13 PM

Quote from: Akeno-san on October 29, 2013, 03:03:08 PM
Hmm... You should try to get a new FPC... I noticed that this one has some minor glitches with USB Loader...
Or try to name them menumain_en.pac and info_en.pac
In fact there's a problem with USB Loader, I couldn't call it glitch but limitation, if your .gct if bigger than 3.5kb the loader will not load the cheat, that's why I keep it with the lower number of cheats activated, I contacted the guy who mantain USB Loader GX "Cyan" to comment this problem, hopefully it make a new revision soon.

The same question I did to A Bloody Canadian; can I edit the stage portraits in the "my music" selection screen?
#8
I'm trying to edit the music names, can I do that through common5.pac? I did read a tutorial that mention you need edit mu_menumain.pac and info.pac.
#9
Hi, I'm USB Loader user (I think the same rules for Gecko users apply for me), and I wish to know if mu_menumain.pac and info.pac can be read, I recently did some changes to my mu_menumain.pac, but the changes are not reflected in game.

My folder/files location:

SD:/private/wii/app/RSBE/pfmenu2/mu_menumain.pac
SD:/private/wii/app/RSBE/pf/info2/info.pac

More info: NTSCU user, using File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]

Thanks!
#10
Help / Re: Character slot read slot 6 instaed slot 2
October 27, 2013, 08:37:01 PM
Oh, thank you very much gravity, the thing was driving me nuts XD

I will save that table for future reference  :kdance:
#11
Help / Re: Character slot read slot 6 instaed slot 2
October 27, 2013, 07:23:26 PM
Thanks for your reply Gravity, and no, I'm NOT trying to get more than 6 slots for my characters (well except for Wario) I just want to know why for example in Link case, FitLink02.pcs doesn't work, like I said, slot 02 seems to be disabled, and slot 06 is not. In my case I use slot 06 because 02 is broken, I don't know why 02 doesn't work, but 06 does.

I haven't changed anything to enable slot 06 either.

I still having 6 slots though:
FitLink00
FitLink01
FitLink03
FitLink04
FitLink05
FitLink06
#12
Help / Re: common5.pac CSP Issue/Questions [RESOLVED]
October 27, 2013, 07:06:43 PM
I have a portrait to original 128x160 and it freezes, change it to 120x150 and it worked again, I don't know why original portraits are allowed to be 128x160 but custom ones not, I guess original must use some more sophisticated compression method.
#13
Help / Re: Character slot read slot 6 instaed slot 2
October 27, 2013, 06:52:34 PM
It does happen with some characters in fact, as Link, Peach (IIRC), the behavoir of the others is just fine.
#14
Help / Re: Character slot read slot 6 instaed slot 2
October 27, 2013, 05:43:54 PM
Hi Akeno-San, I use BrawlManager 2.3 to preview my characters, BrawlBox 0.69 to edit my common5. I don't know what cBliss is.
#15
Thank you very much for this tutorial, it save big time since I used the old method of in game screenshots, this is more clean, quick and no need to turn on your Wii  :kdance: