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Messages - n64billy

#1
You could try lining up the models, and working in wireframe mode or something... Reshape it until it matches to how you like it...
#2
Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques
September 08, 2010, 07:01:32 AM
So is there any progress at all on Vertex weights? I haven't found anything on it yet and I'm not too sure how to go about it myself..
#3
I've been having problems when saving my files to work on again later...

I re-open the scene, but the vertecies aren't there so I re-import them... then once applying them from 0 to 100, I collapse the mesh, and select the vertecies, but then I can't pick the polygons from the scene, they don't show up in the list, meaning I can't apply the final step...
#4
Help / Re: Vertex hacking, with Maya
April 27, 2010, 08:53:11 AM
Sorry for the bump.... but I'm just making sure no one's missed my plea for help...
#5
Help / Vertex hacking, with Maya
April 24, 2010, 08:24:13 AM
I'm having trouble (MAJOUR TROUBLE) trying to vertex hack with Maya....

I can vertex hack in Anim8or and 3DS Max (2009), but I can't get them to work at all in Maya (2010)...
Some say to just use either of those programs, but the truth is, I can't.... They're too messy and their UI's look bad to me, plus I'm 'experienced' in vertex modelling in Maya, so vertex hacking would only take me a matter of minutes to make and then test new hacks in Brawl right away...

Any help would be INSANELY AWESOME!
#6
Quote from: Jack H. on December 17, 2009, 06:57:13 PM
Ball Kirby by Ness


Just want to point out that I originally made Ball Kirby a while back when me and VILE first discovered polygon editing by hexing.
#7
Add these Offsets and values to every sub-action you want to have the sword gone in.

18000100 - 6
0B000200 - 2 - 1
0B000200 - 1 - 1

Also, would anyone know how else to find what values remove other characters body parts? I'm sick of trail and error.
#8
Do you have any texture ideas for this? I've had a few if you want me to try and make something up quickly tomorrow.
#9
Attacks and Animations / Re: Frame speed changes! *READ*
September 13, 2009, 02:25:23 AM
Can this also be used to play an animation backwards by simple making the number a negative?
(I don't have time to test this myself at the moment)
#10
Attacks and Animations / Re: 3D brawl
September 12, 2009, 12:21:33 AM
(I don't normally stay logged in but I have to be to post :P)

I hate to break it to you, but I first found out about Brawl's "3D" when I made my first PSA hack (On August 8th), and someone probably found this out before me. I used it for background eye candy, got rid of it though cause I didn't like the way it looked.

Congrats on finding it and sharing it with everyone else though.
#11
This sounds great! I've love to help out! Give me a shout on MSN if you want me.
(n64billy@hotmail.com)