Thanks for the Mario Land stage. I'm definitely gonna use that since it seems to have about <6 flat colors :)
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Show posts MenuQuote from: flyinggoblin87 on September 29, 2009, 10:42:19 PMLink to the fixed Dungeon is dead...
I fixed the Zelda's Dungeon stage for you:
http://www.mediafire.com/?wxbd9lmwmyz
Quote from: Vyse on October 09, 2009, 01:01:15 AM
You said you know of a different way, but it leaves a magenta outline. We (I, really, because everyone's advice but mine and Vile's sucked) told you how to not have that magenta outline, so you can use your preferred method.
Quote from: QuikFingaz on October 07, 2009, 06:25:32 PM
How did this turn from an Alpha channel thread into a magenta outline thread?!?
I just want someone to show me what the Alpha Channel is supposed to do to the picture because the video doesn't explain anything about it!
Like I said before, I created an Alpha Channel and made a huge mess of it with a bunch of effects and the picture was still not affected by the changes in its Alpha Channel.
The Magenta outline is not a problem for me... I just want to know how to make smooth portraits because my CSPs always come out jaggy after cutting all the background crap in the fresh snapshots.
The way I've been smoothing some of my CSPs is by using a layer mask but the video never mentions them so I thought there was a more efficient way to do this...
EDIT: I also noticed that upon indexing the CSP the edges become sharper and thus jaggier.
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