how can i replace it on Project M ?
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Show posts MenuQuote from: Sirkura on September 09, 2016, 05:24:32 PM
Yes to both. any character that has a module in the download can be clonable. however to get a transforming zelda requires extra steps.
Quote from: Ebola16 on September 07, 2016, 12:37:15 PM
Has anyone else tested this with Brawlex (without Project M integration)?
Quote from: Sirkura on September 07, 2016, 04:19:49 PM
its likely already set. check the gameconfig.txt
it should read hooktype = 7 similar to belowRSBE??:
codeliststart = 80568000
codelistend = 80580000
hooktype = 7
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)
Quote from: Sirkura on September 07, 2016, 05:01:34 AM
doesn't really affect anything. the pm launcher IS gecko. just added a few features to it like addons and an update button. its the same exact code handler. just make sure the hook type is axnextframe.
Quote from: Power Marshall on March 13, 2014, 07:37:03 PM
Wait, Mewtwo, did you say we could have an expanded amount of outfits with Brawlex, and won't need CBliss? I just tried the original codes with Brawlex, and it doesn't load the extra outfits. It doesn't freeze, it just doesn't give me any extra on anyone, even Clones. Can I use to Brawlex to do what Cbliss can?
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