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Messages - Zarks

#1
how can i replace it on Project M ?
#2
Programming / Re: The Brawl Expansion Project
September 12, 2016, 06:56:54 AM
Quote from: Sirkura on September 09, 2016, 05:24:32 PM
Yes to both.  any character that has a module in the download can be clonable. however to get a transforming zelda requires extra steps.

And Bowser & Giga ?
#3
Programming / Re: The Brawl Expansion Project
September 08, 2016, 02:37:21 AM
I have a Huge Question on how can i use Bowser & Giga Boser Clones?
i think i have to configure the SlotConfig.dat
(I want to use this mod http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212161 )
#5
Quote from: Ebola16 on September 07, 2016, 12:37:15 PM
Has anyone else tested this with Brawlex (without Project M integration)?

I can test just help me a bit :)
#6
Quote from: Sirkura on September 07, 2016, 04:19:49 PM
its likely already set. check the gameconfig.txt

it should read hooktype = 7 similar to below

RSBE??:
codeliststart = 80568000
codelistend = 80580000
hooktype = 7
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)




Thanks :D
#7
Quote from: Sirkura on September 07, 2016, 05:01:34 AM
doesn't really affect anything.  the pm launcher IS gecko. just added a few features to it like addons and an update button. its the same exact code handler. just make sure the hook type is axnextframe.

How can i change the Hook type on the PM Launcher?
#8
Programming / Re: Super Sawndz!
September 07, 2016, 06:07:24 AM
Did you update it already for File Patch Code 4.1 ?
#9
i have a huge question, it affects if i use the project m loader instead of gecko?
#10






- What happens when you combine Smash Bros | Melee | Brawl | Smash Bros Wiiu & 3ds ? -

Sorry but you are not allowed to view spoiler contents.

Sorry but you are not allowed to view spoiler contents.

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#12
When your uploading the pack ?
#13
Programming / Re: The BrawlEx Clone Engine
April 22, 2014, 04:50:57 PM
Hey sammi i follow you tuts and all work's perfect for my first clone (Except for the stock icons ) but i have some questions before i continue

1.-How can i add zero suit, sheik and pokes to the CSS (I have to edit the code of Spunit262's or what)

2.- Can i add custom anuncer call like ASF1nks pack?

3.-When i open up your tool work fine but when i select the folder "the program stopped working" it's your tool or i need .dll ??? i have windows 8

4.-If i add 7 slots to every character (Like Cbliss and 12 to wario) including the clone ones
the game will frezze or something?

5.-If i add a expansion code for the stages it would work?

6.-Are there some codes that i CAN'T use so the game don't frezzes ?

I think thats all for now, Sorry if I troublesome and Thanks if you respond me
#14
Programming / Re: The BrawlEx Clone Engine
April 22, 2014, 01:53:31 AM
Can someone recomend me good clone's via PM
#15
Programming / Re: cBliss v1.5 [16?]
April 21, 2014, 11:42:02 PM
Quote from: Power Marshall on March 13, 2014, 07:37:03 PM
Wait, Mewtwo, did you say we could have an expanded amount of outfits with Brawlex, and won't need CBliss? I just tried the original codes with Brawlex, and it doesn't load the extra outfits. It doesn't freeze, it just doesn't give me any extra on anyone, even Clones. Can I use to Brawlex to do what Cbliss can?

Yeep cbliss is not compatible with BrawlEx but use the "BrawlEx Config Utility" tool to add slots !
opening the fighterXX.dat in the "FighterConfig" folder

Once you open that up go to "Colors" and select the slot's you want to fill ;)