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Messages - SaxMeister13

#1
Help / Re: Super smash bros brawl lite anyone?
July 18, 2012, 03:37:30 AM
That would require an SD card that's at least 4GB, which means SDHC.  I don't have any idea if it's doable or not, but I know SDHC cards cause a problem in a lot of Wii homebrew apps...
#2
Help / Re: Updated PSA text files?
July 16, 2012, 11:53:20 AM
Wait, BrawlBox can edit PSAs now? *drops jaw*
#3
Help / Updated PSA text files?
July 15, 2012, 01:58:58 PM
So I've been out of Smash hacking for a very long time, and clearly there's been a lot of progress on what can be done around here.  ;D

I dug up my old copy of PSA and went looking for some updated text files for attributes, events, etc...but the most recent version I can find is from this post on Smashboards: http://www.smashboards.com/showthread.php?p=9068768#post9068768

I found some references to a tool by Dantarion to compile the latest information from his wiki (http://opensa.dantarion.com/wiki/Wiki2PSA), but the download from that page gives me a 404.  Where should I look for the most up-to-date text files for PSA?
#4
I'm a little confused by the wording in both the OP and the video, so let me make sure I understand this correctly.

EXAMPLE: I want to port a Marth hack that has already been ported to another character (Diddy) over, say, Olimar.

I open an original ft_marth.rel and the hack's ft_diddy.rel in HxD and compare the two (Ctrl+K).

I change the 4 bytes in the hack's ft_diddy.rel that the compare operation comes up with to represent the module number and instance slot of the character I'm erasing (Olimar) according to the OP and the wiki pages.

I save the modified ft_diddy.rel as ft_pikmin.rel and add that to my sd card, along with the Marth hack that I've renamed to FitPikmin.pac and so forth.

Do I understand that correctly?   :-\
#5
I just want to say a HUGE thank you for this pack.  I've been out of the Brawl scene for almost two years now...what a great surprise it was to find this as soon as I got back in!  :D  I did some finagling and was able to incorporate it into my existing Riivolution setup, so I can confirm that it works there.
#6
Quote from: Hyper Wave Kusanagi on May 04, 2010, 12:53:30 AM
Just throw in one more word and you get your golf scotch fried bologna sandwiches. :3

Oh, got it.  I've never gotten that command to work right...props.  :o)
#7
o.O

Allow Interrupt?
#8
I could just look at the PSA, but that would be cheating.  8^)

So instead I'm gonna guess changing subaction to 0.
#9
Quote from: LookItsLink on April 28, 2010, 05:57:12 PM
Could you make it Guardian instead of Guardian Field?
If damage reduction is possible, do that. If not, could it you make it so he has super armor frames instead?
(it would be a useful move to dodge final smashes or as a nice panic move to avoid getting smashed)

I agree...but on DSmash?  That would be a really odd place for it, but that's where I'd been thinking of GF.

@Reiner - At the moment I'm thinking of implementing SLB for Kratos in much the same way as I implemented LB for Asch - a thrust and a lightning strike.  Casting Lightning would feel to me like exactly the same thing, sans the thrust.  I can play with graphics and try to make it feel different (and of course the damage/KB would be different too) but ultimately it would feel kind of redundant to me.  I like Lightning better as well, though, so I'm still thinking about it.  What kinds of stuff could I do to make the two moves more different?

So here's an updated moveset (also updated in the OP):
FTilt: Sonic Thrust
UTilt: Light Spear?
DTilt: Grave Blade
FSmash: Super Lightning Blade
USmash: Light Spear Cannon
DSmash: Guardian Field?

B: Fire Ball / Eruption
^B: Victory Light Spear?
>B: Wind Blade / Air Thrust
vB: Judgment

Final: Shining Bind

I'm currently looking for some good GFX for Judgment.
#10
Ah, so Kratos does get Guardian Field in the PS2 version?  I've only played the GC one, but I know Guardian Field from Luke/Asch (obviously  ;D ).  Maybe I will do it, but the mechanics will have to be different from Asch's to keep things interesting.  I want to keep the possibility of a Kratos/Asch battle actually being fun.

Today is my junior recital, so by this weekend I should be majorly back in the swing of things.  Thanks for your patience, guys - I'm gonna get this done.

@PrideToBeMe - it's not out yet, but I'm working on it.  I'd say it's about 20% done at the moment.

@Reiner - thanks for the comments!  A few thoughts:

* I'd love Kratos to have Thunder Blade; I just have no idea how to code it.  Also, it seems to conflict with giving him Super Lightning Blade.

* I agree that Demon Fang doesn't feel like an FTilt, but I feel like he should have it somewhere and I don't know where else.  Sonic Thrust could work, though...it would probably feel almost exactly like SLB except without the lightning, though (and less damage, ofc).

* Asch's B-Air is a false projectile and is limited by the mechanics of false projectiles.  You'll find that it stays roughly level with his feet, so if he's still ascending then so will the projectile.  I don't know how else to code it.  I could go for a little farther and faster, but when I tried giving it knockback it became way too spammable.

* Slag Assault is still really poor, I know.  Part of that is that it's gotta be a custom animation and I'm really lousy at those, but it's still on my to-do list.

* It wasn't my intention to make OL a once-per-match thing, just once every so many hits; I'll take a look.
#11
I'd rather do that for vB, I think, since so far the B moves are magic and the A moves aren't, but then again that still leaves me missing a dsmash.

I'm also not sold on Victory Light Spear being the ^B for the same reason, but I can't think of a spell that would make a good one.
#12
I apologize for the delay, guys.  I've had some Real Life issues come up (next Wednesday I'm giving a recital and I'm kind of freaked out about that) but I'm starting to get back into my Brawl mindset and preparing to work some more on Kratos.

I'd kind of hate to give him Guardian Field since it isn't really his tech (or even in ToS), but I suppose for lack of anything better it would be okay.

@Mr.N - Yeah, Soren is still my absolute favorite Marth hack (other than my own, and I still think you did a better job  ).
#13
Quote from: Wave Kusanagi on March 31, 2010, 08:02:00 PM
There was a version one? O_o;

Yeah, but it pales in comparison.  I didn't bother with a changelog because the changes are...well, basically everything.  :D
#14
I love comments!  Seriously, I'm happy to hear what people think, whether good or bad.  All I ask is that if you tell me that something sucks, tell me why it sucks so I can improve it.

ASCH THE BLOODY (v2.0)

Quite possibly the cruelest of the Six God-Generals of the Order of Lorelei, and he has a strange hatred for Luke...

DOWNLOAD LINK:
http://www.mediafire.com/?5mgzcjgjjkm
Download includes: Moveset, MotionEtc, Texture PAC and PCS (the texture is by Vyse; I take no credit), and various images for menu hacking to make the experience as complete as possible.  You can also download individul files by visiting this link:
http://www.mediafire.com/?sharekey=5983ea5538e4ef74ab1eab3e9fa335ca560ba2b19adc30ae

More info:
Sorry but you are not allowed to view spoiler contents.

[/spoiler]

NEXT PROJECT:
KRATOS AURION
Sorry but you are not allowed to view spoiler contents.
#15
Quote from: Wave Kusanagi on March 29, 2010, 02:37:01 AM
Look, this is what you need to do. Just copy and paste all of the stuff from your PAC into the new one while using Smash Attacks 0.2.1, okay? I had to do the same thing with Hyper Sonic when I worked on him. It'll work just fine, though it may take awhile depending on how much you changed.

Plus make sure that if there are any "Goto" commands, make sure you go back and edit them to fit the right offsets after you paste them, okay?

Quote from: Quicksilver on March 29, 2010, 03:30:07 AM
yeah thats a problem. #1, theres no copy and paste between 2 diff files. #2, there is SO MUCH that has been changed sense then.
id rather just resize the inflated one. its really close kb wise to working

You're right, there is no copy/paste between two files.  So you've got to open the old file and copy an action/subaction, then open the new one and paste it in.  It's really tedious, but it beats entering everything again manually.

I hope I don't come off as snobbish...I'm actually really excited for this moveset, so I'm trying to help.  >.>