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Author Topic: Gerudo Prince 1.5 (final) - errors fixed  (Read 82668 times)
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Kaye Cruiser
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    « Reply #30 on: March 28, 2010, 08:37:01 PM »


    Look, this is what you need to do. Just copy and paste all of the stuff from your PAC into the new one while using Smash Attacks 0.2.1, okay? I had to do the same thing with Hyper Sonic when I worked on him. It'll work just fine, though it may take awhile depending on how much you changed.

    Plus make sure that if there are any "Goto" commands, make sure you go back and edit them to fit the right offsets after you paste them, okay?
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    Quicksilver
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    « Reply #31 on: March 28, 2010, 09:30:07 PM »


    yeah thats a problem. #1, theres no copy and paste between 2 diff files. #2, there is SO MUCH that has been changed sense then.
    id rather just resize the inflated one. its really close kb wise to working
    « Last Edit: March 28, 2010, 09:41:48 PM by Quicksilver » Logged

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    « Reply #32 on: March 28, 2010, 09:31:43 PM »


    And of course whenever either are done...Delete SA 1.3. You'll thank and love yourself for it later. XD;

    Use 0.2 instead. It's what I stick to also. :3
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    SaxMeister13
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    « Reply #33 on: March 29, 2010, 06:28:02 PM »


    Look, this is what you need to do. Just copy and paste all of the stuff from your PAC into the new one while using Smash Attacks 0.2.1, okay? I had to do the same thing with Hyper Sonic when I worked on him. It'll work just fine, though it may take awhile depending on how much you changed.

    Plus make sure that if there are any "Goto" commands, make sure you go back and edit them to fit the right offsets after you paste them, okay?

    yeah thats a problem. #1, theres no copy and paste between 2 diff files. #2, there is SO MUCH that has been changed sense then.
    id rather just resize the inflated one. its really close kb wise to working

    You're right, there is no copy/paste between two files.  So you've got to open the old file and copy an action/subaction, then open the new one and paste it in.  It's really tedious, but it beats entering everything again manually.

    I hope I don't come off as snobbish...I'm actually really excited for this moveset, so I'm trying to help.  >.>
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    « Reply #34 on: March 29, 2010, 06:32:58 PM »


    Which is EXACTLY what I said. Sheesh, read before you whine people. I said I did ti myself for Hyper Sonic, so it obviously works. >_>

    Thanks for point it out again though Sax. Hopefully he gets it this time. :3
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    Quicksilver
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    « Reply #35 on: March 30, 2010, 06:29:36 PM »


    yeah.we are experiencing technical difficulties at the moment. please stand by.
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    « Reply #36 on: March 30, 2010, 06:45:49 PM »


    ok so heres a minirelease. its the .pac and the motionect.pac . THESE WILL NOT WORK WITH THE SD LOADER! THEY WILL GO beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep !
    this is for if anyone wants to play with it on an emulator/ any other method.
    havent tried Iso hacking. might work! Cheesy

    here u go:
    http://www.megaupload.com/?d=2WAWVQ5S

    http://www.megaupload.com/?d=3L2J6VH5


     
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    (it would be nice if you credited me tho :3)  have a great life everyone! Smiley

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    « Reply #37 on: April 03, 2010, 10:48:17 AM »


    I don't want to sound whiny or anything but is the final version ever going to be released?  It's been a while and I haven't heard anything...
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    « Reply #38 on: April 03, 2010, 01:27:35 PM »


    I don't want to sound whiny or anything but is the final version ever going to be released?  It's been a while and I haven't heard anything...
    I agree
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    « Reply #39 on: April 03, 2010, 05:11:10 PM »


    o sry. yeah the final will be released. basicly i have to recopy a shiiiitload of changes onto a new .pac. easy to do, but VERY time consuming....ug
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    « Reply #40 on: April 03, 2010, 07:55:52 PM »


    You have any idea of when you think it will be done?
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    « Reply #41 on: April 03, 2010, 09:26:54 PM »


    heres a treat to hold you over boys and girls:

    the (beta) Chamber of Time from OoT!!!


    minor bugs but itll hold you.
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    « Last Edit: April 03, 2010, 09:31:23 PM by Quicksilver » Logged

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    « Reply #42 on: April 03, 2010, 09:30:38 PM »


    just for clarification: YES the stage works on the wii.
    taking pictures on my emulator is faster. lol

    btw progress report:
    still tediously copying and pasting all bazillion lines of ganon goodness
    butttt
    i learned to vertex hack. which means.....

    gDorf gotz a bigger sword
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    « Reply #43 on: April 04, 2010, 04:50:43 AM »


    just for clarification: YES the stage works on the wii.
    taking pictures on my emulator is faster. lol

    btw progress report:
    still tediously copying and pasting all bazillion lines of ganon goodness
    butttt
    i learned to vertex hack. which means.....

    gDorf gotz a bigger sword


    I think you should make the handle longer Shocked Ganon's hand is pretty big.... And also where did you get that sword model o.o
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    Quicksilver
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    « Reply #44 on: April 04, 2010, 05:00:00 PM »


    it was painstakingly repositioned from the Darknut trophy.
    but thats a good suggestion. in melee, the handle is alot longer. i think i should make the blade the same size and make the handle longer.good idea.

    so itll be a while untill i finish recopying over ganondorf. in the meantime post any thoughts/ opinions on the Temple of Time stage or any of the animations from the ganondorf. the walk has caused some controversy. i made it from scratch (which explains why its so out of place). i was going for a Darth Vader-esque walk.

    any sugestions to make it more realistic? only specific suggestions will be considered. things like, "fix it" are not helpful. lol.
    this is just in the mean time while im finishing up the copy and pasting.
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    I did not stay like  peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK
    (it would be nice if you credited me tho :3)  have a great life everyone! Smiley

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