Welcome back awesome vertex hacker! :D
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Show posts MenuQuote from: (specter) on December 05, 2010, 04:44:28 AMI know is not yet perfected either so that may be the case. At least I know the basic Idea of it now and the file names. Thanks for all your help! :DQuote from: Pinutk™ on December 05, 2010, 04:38:45 AM
Well I did do that. I set mine to 00 because I'm using Phantom Wings' Stage Expansion Code. Well Eternal Yoshi's edited code to be exact. I just hope I did this all right. :p
I don't know if it will work because I tried converting a stage's .rel to make it compatible with the SRE but it didn't work. I don't know if it was an error on my part or what.
Quote from: (specter) on December 05, 2010, 04:24:44 AMWell I did do that. I set mine to 00 because I'm using Phantom Wings' Stage Expansion Code. Well Eternal Yoshi's edited code to be exact. I just hope I did this all right. :pQuote from: Pinutk™ on December 05, 2010, 03:39:52 AM
So I downloaded HxD. Can I use any old random stage .rel? I'll open it in HxD, find the 38 A5 00 00 38 80 00 XX and replace the XX with 01, correct? Than just put it on my SD Card? Am I actually right...? :P
You can open any single .rel file in existence with that program. Even ones that aren't stages.
01 is the ID number for Battlefield; do you want to convert your .rel to a Battlefield one?
After you replace the ID number, save the file as "st_XXX.rel", XXX being the name of the stage you want the .rel to be. So it'd be "st_battle.rel" if that's what you're trying to convert to.
Quote from: (specter) on December 05, 2010, 02:47:40 AMI couldn never understand Hex...do you know the way to do it with Bero's program? I've used it before and it worked fine for me.Quote from: Pinutk™ on December 05, 2010, 02:32:43 AM
How should I make one? Should I use Bero's rel program? Oh and I appreciate the help guys! :D
But I just need to know what to do...
You could also use HxD to hex edit the .rel. I could never get Bero's Stage Switcher to work for some reason. It would always say "could not find file 'rel/", so I just switched to HxD and that works fine.
Quote from: Chuy on December 05, 2010, 02:11:59 AMI had to name it STGCUSTOM01...? I'm stupid...I just renamed it to 01.pac :P
Did you name it STGCUSTOM01.pac? and do you have a rel for it?
Quote from: PAVGN on November 16, 2010, 02:01:57 AMThanks a bunch man! It worked! ;D
Try this: When you insert the Sphere texture in BrawlBox, Use a mip levels of 1.
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