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Messages - Quadraxis

#1
I've been following this thread closely and this is an amazing mod, but some animations can bee a little "janky" like bair that destroys Cloud's arms (this could be a problem with the models), up and down smash look good but at the end of the animation Cloud snaps quickly to his idle, looking very weird, not to disrespect you of course, i just have noticed this.
I think RED NiNjA's Cloud of the few animations made, some feel a bit more accurate and fluid like dair and uair, but maybe using those animations is out of the question. The other ones custom made by you like his tilts are solid.

Overall though, this mod is so much fun, congratulations on finishing and releasing a lot of work put into it. I'll be looking forward for updates.
#2
No problem! i'll just be watching progress for those ZSS and Ryu mods, and nice Samus skins btw.
#3
Well, definitely excited for your projects again, now in Smash Wii U.

Just one question, is that Young ZSS going to be the one with short hair, gun straps and gauntlets showed in Other M concept art?
#4
That's so great his new hair looks cool, and really i like the side-cape thingy.
Will you give him his bandana?
#5
Man, that Fierce Deity Link is so amazing, of course, it's the first time we see him in HD. Can't wait!
#6
Hey, this may sound like a no-brainer, it's about awakening Roy, do you plan to give him his bandana?
#7
Quote from: AlGeorgeRomo on May 24, 2014, 12:55:17 AM


Umm... I already deleted those files from my computer :/ The CSPs look one way, but the renders are stretched, twisted, and overall distorted. Like, I had to stretch DK's limbs to get the perfect pose. Besides, each character was taken at a different camera angle, so they all look away.

I see, oh well, it's not that big of a problem, after all i'm here for your textures, wich i'm looking forward to the most.
#8
Do you plan to release your CSP's renders? because they look very cool with that Melee poses.
Anyways, great work!
#9
Model Imports / Re: WIP Workshop
April 28, 2014, 07:17:30 PM
Quote from: KTH on April 26, 2014, 11:51:39 PM
Another preview :



Is that his in-game model, or his "trophy model" that appears when choosing between normal and Master Quest when you finish the game?
IIRC his "Trophy" model was better, and had more poly count.
#10
This may be a nitpick and i don't know if you are going to make more model changes for SSB4 Samus, but i have noted that SSB4 Samus has different proportions in some parts of her body/suit like for example the part of her armor near the wrist is more wider, the same with the lower part of her legs.

Sorry but you are not allowed to view spoiler contents.



But either way, that Samus keeps getting better and better, also, that SS Link looks freaking cool.
#11
Project Concepts / Re: Super Smash Bros. All Stars
March 11, 2014, 12:59:06 AM
Will you make any Roy vertex editing, to resemble his Binding Blade appareance (like the boots) for your Roy psa?
#12
Model Imports / Re: iwantgames Projects: Wii U Samus
January 19, 2014, 04:06:25 AM
Nice! i see you make the cannon and the shoulder pads bigger, as in SSB4, awesome avi btw.
#13
While not a big problem, i would like to see the Wii U Samus' shoulder pads a bit bigger, just like in SSB4, great job, though!
#14
Dat sexy Zero Suit Samus, looking forward to that and Skyward Link, i think he need  the expression, but his textures looks great i think its the best SS Link i've seen!
#15
Model Imports / Re: WIP Workshop
December 22, 2013, 06:30:53 PM
Quote from: DemonBoy on December 22, 2013, 02:11:03 PM
Of course it's after I spend hours ripping this model from prime that I remember why no one has done this yet.

I spent way to long fixing up this model after ripping it that i'm importing it even if it kills me.

Test rig shown


No bone edits, woot!