This is fantastic. :D
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Show posts MenuQuote from: MeleeMaster500 on April 20, 2011, 05:01:51 PMThe attributes of Project M's mario are taken from doctor mario's melee dat file. We opted to use Mario's melee weight, also taken from his dat file.
but that's melee mario, and an interpretation of it no less. unless melee can provide readable data in its files i'm sticking to mostly recording examination. and unless project m's changes prove to be close to the doc, i'll just work from scratch to make him just right
Quote from: MeleeMaster500 on April 20, 2011, 02:07:32 PMYou can actually get the exact attributes for doc from the Project M Demo Mario. Doctor Mario is 2 heavier than Mario, though.
melee file, you mean looking into his specific files in melee? anywho, I'm recording tons of stuff with him and anaylzing it, right down to hitbox size and time length. its gunna take a while for everything, so I don't know if you guys want it released as I progress, like after I finish getting damages perfect and after other stuff.
Quote from: MeleeMaster500 on April 17, 2011, 02:55:00 AM
I didn't know you guys were making a good melee psa for the doc. Good Job FirenLF2!
(although the perfectionist I am, I will eventually make a near complete copy of him in every aspect, building off your stuffs of course)
1 small thing i noticed in the psa is that he stops after initially dashing, and then fast walks, instead of running. other than that, he looks great
Quote from: MeleeMaster500 on April 17, 2011, 06:13:14 PM
Absolutely, although I'm beginning to notice the differences between the doc and Mario aren't as some people believe, due to animation tricks and such. I'm doing plenty of research towards his attributes compared to Mario and how it can be equivalent in brawl. In the end every attribute will be as the doc had.
And Ill give all the credit to everyone who's helped with it
Quote from: Goronguy on March 19, 2011, 05:38:29 AMli rA,value is a PPC ASM command.
About the "Patching Character Modules" page, might I ask what "li R#" phrases mean? If it seems the same with patching stages, might I ask where is the best guide to learn to do so?
Quote from: Roo on February 27, 2011, 11:43:03 PMHow do you know this? Did you make an edit to the FPC to replace the brsar? :P
It's too much coding for Gecko to handle. The amount of coding to replace each individual sound effect cant be handled by gecko unfortunately.
Quote from: SSJCerious on February 27, 2011, 04:13:31 PMYeah, I meant being able to change the sfx banks. lol
SmashClash, I think he meant port the code to PAL, not port it to another character.
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