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Messages - cupofcioffi

#1
Down-B looks awesome, just my kinda move. Also I liked seeing Geno in the video lol
#2
Really hope you guys didn't piss him off and make him quit everything
#3
Help / Request for BrawlEx pack
September 10, 2014, 03:29:02 AM
Is there anyone out there that would be willing to make a really good BrawlEx packet complete with all the best custom PSAs and SFX of the best hacks on the vault? This would mainly show off how great the custom movesets look all in one place. I would do it myself but it is way out of my league even with all the tutorials. If anyone is interested I have a compiled list of most of the additions. Thanks.
#4
Hey I was just wondering if you were gonna update the Geno PSA or did that idea get scrapped?
#5
I think the first option is the best (all the options and stuff make it cool) but I personally think that the damage should be lowered to 100 or 150 maybe. Also will he be able to go kaioken with this option at anytime?
#6
Wait does anyone have SFX for Master Chief? like specifically .sawnds not .wavs or .hexs?
#7
Help / Re: Recommended PSAs and characters?
October 02, 2013, 02:11:24 PM
Can't get a better explanation than that ^
Also personally, my favorite PSAs are as followed:
Lucario - Kid Buu (w/SFX)
Pit - Goku (w/SFX)
Olimar - Cloud
Marth - Sephiroth (w/SFX)
Ganondorf - Ichigo (older one)
R.O.B - Geno
Link - Squall (Saber PSA moveset)
Snake - Deadpool (w/SFX)
Mr.GW - Naruto (w/SFX) (older one)
Captain Falcon - Viewtiful Joe
Jigglypuff - Scott Pilgrim
Luigi - Bomberman
Mario - Mickey Mouse
Diddy King - Sora
Falco - Master Chief
Wario - Petey Piranha
Sonic - Shadow (w/SFX)
Pikachu - Krillen (w/SFX)
Ike - Dante (w/SFX)
Peach - Megaman X
Ice Climbers - Crash Bandicoot

Those are just some of my favorites, a lot are .rel ported some aren't.
I think that these are some of the best hacks (especially the ones with SFX) they are all relatively within each other in terms of power which is amazing so nobody is OP and they are all unique movesets.

I wish I could just send you my SD card's files to make it easier. I hope this helps!
#8
A buddy of mine posted some feedback on youtube (the naruto video) earlier calling your idea a good one but noted that your animations needed work in more detail but it was immediately removed. Like it wasn't bashing you guys, it was just some negative feedback ya know..
#9
Hey I was just wondering if you guys take constructive criticism on your hacks or if you just delete any negative opinionated feedback? 
#10
Help / Re: Disappearing stages
September 08, 2013, 09:27:48 PM
Well every once in a while one will not work so I will assume its the download not my fault but I am pretty sure it is in the right place as I have stages over every other stage and they all work most of the time. And the one that is currently giving me trouble is Apocaplyse stages pack by Dark-Wind.
#11
Help / PSA Petey Help
September 03, 2013, 06:50:32 PM
So I've used the Petey Piranha PSA by Illimvra for quite some time, and it was great until one random day he stopped working. After you selected
Petey he was fine but as soon as he moved in game, the game would freeze. I don't know what is wrong.

Can someone help please?
#12
Help / Disappearing stages
September 03, 2013, 06:47:46 PM
Hey I have a question:
What is the reason for stages disappearing after you select them, like the characters walk as if they are on the stage or platform but it is just invisible. Are they just bad hacks or is there another problem?
#14
Riivolution. I inserted the FitMotionEtc.pacs into the common.pac but the animations for Spiderman or Sanji over Sheik were still not working. I looked on these forums for a solution and I tried one written by Animaine on some post where he gave the new XML file for use to fix the sheik error. Everything worked perfectly except for those certain codes not working.

The only differences I noticed about the different XMLs (besides the working shiek animations and codes) were that there were character slots on my CSS for all the pokemon, shiek, zero suit, and the alloys which are fine.. I just don't know what the problem with those codes are though..
#15
NTSC user. I know the codes worked because they have worked before when I was using the other XML file, they just stopped working when I transferred to a different XML in order to get those FitMotionEtc.pac s to work.