What versions of 3ds are confirmed to import successfully to BrawlBox? I tried making BRRESes several times and they crashed in-game each time when I tried to run them in MKWii.
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Quote from: BlackJax-sama on May 29, 2013, 11:26:18 PMSo which way is the "right" way, or is there any?
From looking at the DAE, I can already see the problem.
Brawlbox's importer reads each node as either a bone or an object with a single geometry instance, like this:Sorry but you are not allowed to view spoiler contents.
But your sketchup models have only one object with many geometry instances.Sorry but you are not allowed to view spoiler contents.
There isn't even a node matrix (implying it's just the identity matrix).
The only way I can think of fixing this would be to create a new object for every geometry instance in a mesh node.
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Quote from: jimbo1qaz on May 28, 2013, 02:54:36 AMAre you planning on fixing it any time soon, or am I just rushing you right after a release?
It still crashes when I import anything but the default.
The default has all polygons in a group, and when I explode everything, it doesn't work.
I tested the skpMake/1explode which is simply the default person exploded, and it fails with an OutOfMemory error, despite me having more than 13GB free.
Here are the test files: http://bayfiles.net/file/QpiT/BoKi3d/brawlBoxTestFiles.zip
I did all tests with "Force Float [all]" on and "Add Color Nodes..." off and type set to Stage/Item, and it crashes with all files but the 0's.
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