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Messages - lakerfan1486

#1
Programming / Re: cBliss v1.5 [16?]
July 22, 2013, 01:14:47 PM
Iwvi would it be possible to post your gct for 2.6? I would like to test it out
#2
Programming / Re: cBliss v1.5 [16?]
July 22, 2013, 02:33:10 AM
Does anyone have cbliss working correctly on project m 2.6? I have a glitch with computer level and name entry
#3
Programming / Re: cBliss v1.5 [16?]
July 18, 2013, 04:19:35 AM
Mewtwo2000 are the gct codes for project m on your post for wifi safe for full-set?
#4
Programming / Re: cBliss v1.5 [16?]
July 07, 2013, 11:45:15 PM
for the peach entry files do you just place them in the fighter folder?
#5
Programming / Re: cBliss v1.5 [16?]
July 03, 2013, 07:32:32 PM
So is yours
Quote from: Lockablefaceman on July 03, 2013, 02:07:36 AM
I swear I followed the directions exactly.
First I tried following the "To use your own SSS" directions and nothing changed. Then I tried leaving it alone like Project M & cBliss directions suggest and it again stayed vBrawl.
Edit: figured it out. I forgot to delete the sel_map from one of the menu files. But that was a me problem.
So is your Project M working? Also I'm trying to use character skins as well, but they all have .pcs and .pac files. Mine keeps freezing
#6
Programming / Re: cBliss v1.5 [16?]
July 02, 2013, 05:12:36 PM
Okay. Just the ntsc codes mewtwo posted or in the original post?

Post Merge: July 02, 2013, 08:44:56 PM

Has anyone using P:M got this to work and have the project m character selection screen available?

If i try just replacing the charbust my game freezes after selecting a map
#7
Programming / Re: cBliss v1.5 [16?]
July 02, 2013, 06:30:32 AM
So i'm confused are the codes that mewtwo2000 posted for ntsc working correctly? Or is it freezing?

And are that codes in mediafire.com/projectm2.5 working, or do they still need to be tested?