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« Reply #540 on: June 28, 2013, 12:54:26 PM » |
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...you don't have to remove anything, I'm saying that the PAL common5 is different from the NTSC common5.
Huh... ok. And, do I need to put extra costumes for Warioman/Giga Bowser too?
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« Last Edit: June 28, 2013, 12:58:14 PM by DarkFire »
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #541 on: June 28, 2013, 01:56:36 PM » |
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Huh... ok. And, do I need to put extra costumes for Warioman/Giga Bowser too?
Giga Bowser and Wario-Man only have one color slot, and they're used by ALL the Bowser and Wario color slots respectively.
In other words, regardless of which Bowser color you use, the color will always use the FitGKoopa00.pac file while using his Final Smash.
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« Reply #542 on: June 28, 2013, 01:59:33 PM » |
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Giga Bowser and Wario-Man only have one color slot, and they're used by ALL the Bowser and Wario color slots respectively.
In other words, regardless of which Bowser color you use, the color will always use the FitGKoopa00.pac file while using his Final Smash.
You're all right... I wonder why did I even ask this question...
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #543 on: June 28, 2013, 02:08:29 PM » |
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No, what I mean is that you should give them their FitChar00.pac/pcs files - default or not - to prevent any issues.
I know it feels like it's padding, but I did it and I've had no issues...
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« Reply #544 on: June 28, 2013, 02:56:39 PM » |
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I supposed it would be difficult to understand xD Well, if I'm not wrong, these would be those 2 files (the txt and gct) with the new codes. Just test them and give feedback. http://www.mediafire.com/folder/mceq4vodl1x7c/ProjectM_2.5Asf1nk is probably busy working on the new version, but in the meantime people should use the fixed versions of cBliss I posted the other day, instead of the one in the OP. So I'm posting here again just in case they've been unnoticed. They do exactly the same as the ones in the OP, only that more stable. NTSC (Download): Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk] 06AD817C 00000070 13FF13FF 13FF33FF 13FF13FF 13FF13FF 13FF13FF 13FF33FF 33FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF1FFF 13FF13FF 13FF13FF 13FF33FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF
Costume Color offset FIX v2 [ASF1nk, Mewtwo2000] 0645531C 00000018 05000001 03020103 08040205 02060007 03080109 0C000000
New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000] 06455334 0000001C 05000001 03020103 08040205 02060007 03080109 070A090B 0C000000 00000000
All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000] 04455460 8045531C 04455470 8045531C 04455480 8045531C 04455490 8045531C 044554A0 8045531C 044554B0 8045531C 044554C0 8045531C 044554D0 8045531C 044554E0 8045531C 044554F0 8045531C 04455500 8045531C 04455510 8045531C 04455520 8045531C 04455530 8045531C 04455540 8045531C 04455550 8045531C 04455560 8045531C 04455570 8045531C 04455580 8045531C 04455590 8045531C 044555A0 8045531C 044555B0 80455334 044555C0 8045531C 044555D0 8045531C 044555E0 8045531C 044555F0 8045531C 04455600 8045531C 04455610 8045531C 04455620 8045531C 04455630 8045531C 04455640 8045531C 04455650 8045531C 04455660 8045531C 04455670 8045531C 04455680 8045531C 04455690 8045531C 044556A0 8045531C 044556B0 8045531C 044556C0 8045531C 044556D0 8045531C PAL (Download): Characters have 10 Costumes [All Chars +][PAL] [Mewtwo2000, ASF1nk] 06AD3F9c 00000070 13FF13FF 13FF33FF 13FF13FF 13FF13FF 13FF13FF 13FF33FF 33FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF1FFF 13FF13FF 13FF13FF 13FF33FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF
Costume Color offset FIX v2 [PAL] [ASF1nk, Mewtwo2000] 0645603C 00000018 05000001 03020103 08040205 02060007 03080109 0C000000
New Wario's own Costume offset v2 [12 Costumes] [PAL] [ASF1nk, Mewtwo2000] 06456054 0000001C 05000001 03020103 08040205 02060007 03080109 070A090B 0C000000 00000000
All Roster has Costume Offset FIX. v3 [PAL] [ASF1nk, Mewtwo2000] 04456180 8045603C 04456190 8045603C 044561a0 8045603C 044561b0 8045603C 044561c0 8045603C 044561d0 8045603C 044561e0 8045603C 044561f0 8045603C 04456200 8045603C 04456210 8045603C 04456220 8045603C 04456230 8045603C 04456240 8045603C 04456250 8045603C 04456260 8045603C 04456270 8045603C 04456280 8045603C 04456290 8045603C 044562a0 8045603C 044562b0 8045603C 044562c0 8045603C 044562d0 80456054 044562e0 8045603C 044562f0 8045603C 04456300 8045603C 04456310 8045603C 04456320 8045603C 04456330 8045603C 04456340 8045603C 04456350 8045603C 04456360 8045603C 04456370 8045603C 04456380 8045603C 04456390 8045603C 044563a0 8045603C 044563b0 8045603C 044563c0 8045603C 044563d0 8045603C 044563e0 8045603C 044563f0 8045603C
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« Reply #545 on: June 28, 2013, 03:59:12 PM » |
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I have found that your codes do a lot less crashing then the standard ones. I praise you for that.
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« Reply #546 on: June 28, 2013, 08:06:08 PM » |
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I'd like to point out that if you're using any of the extra color slots for the Ice Climbers, you'll always be playing as Popo. This basically means that you can only play as Nana if you're using FitPopo01, FitPopo04, or FitPopo05.
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« Reply #547 on: July 02, 2013, 12:30:32 AM » |
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So i'm confused are the codes that mewtwo2000 posted for ntsc working correctly? Or is it freezing? And are that codes in mediafire.com/projectm2.5 working, or do they still need to be tested?
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« Reply #548 on: July 02, 2013, 12:36:53 AM » |
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So i'm confused are the codes that mewtwo2000 posted for ntsc working correctly? Or is it freezing? And are that codes in mediafire.com/projectm2.5 working, or do they still need to be tested?
i know the ntsc codes are working and not freezing, i dont use project m. so i cant answer that.
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http://www.youtube.com/user/ssbenepisodes of web series superben: 12 superben shorts: 6 micro superben: 4 2 stupid power rangers: 1 Ben's answering machine: 2 ---------- photobucket name superben_2007
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« Reply #549 on: July 02, 2013, 11:12:36 AM » |
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Okay. Just the ntsc codes mewtwo posted or in the original post?
Post Merge: July 02, 2013, 02:44:56 PM Has anyone using P:M got this to work and have the project m character selection screen available?
If i try just replacing the charbust my game freezes after selecting a map
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« Last Edit: July 02, 2013, 02:44:56 PM by lakerfan1486 »
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« Reply #550 on: July 02, 2013, 04:46:51 PM » |
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Okay. Just the ntsc codes mewtwo posted or in the original post?
Post Merge: July 02, 2013, 02:44:56 PM Has anyone using P:M got this to work and have the project m character selection screen available?
If i try just replacing the charbust my game freezes after selecting a map
the ones mewtwo posted are working without freezing.
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http://www.youtube.com/user/ssbenepisodes of web series superben: 12 superben shorts: 6 micro superben: 4 2 stupid power rangers: 1 Ben's answering machine: 2 ---------- photobucket name superben_2007
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« Reply #551 on: July 02, 2013, 08:07:36 PM » |
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Has anyone using P:M got this to work and have the project m character selection screen available?
I swear I followed the directions exactly. First I tried following the "To use your own SSS" directions and nothing changed. Then I tried leaving it alone like Project M & cBliss directions suggest and it again stayed vBrawl. Edit: figured it out. I forgot to delete the sel_map from one of the menu files. But that was a me problem.
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« Last Edit: July 02, 2013, 09:03:39 PM by Lockablefaceman »
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« Reply #552 on: July 02, 2013, 08:10:15 PM » |
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Okay, this has bothered the heck out of me. What's stopping everybody from just, you know, overwriting Mario's costume offset? I mean, if we're not going to use every subsequent costume offset anyway, we might as well just consider the rest as junk. Seriously, after any occurrance of 0C000000 aligned on four bytes it just stops reading the costume data, kind of like how strings mostly should be \0 terminated. And before you ask, yes, I did test it out. There literally is nothing to stop us from using any of the other costume offsets. Heck, right now I'm in the process of just doing this (since I'm not going to get over 10000 lines or whatever amount of lines is the maximum): Mario Extended 4E000001 00000000 66200003 00000000 00000906 01030204 08050302 04010607 07080809 0C000000 4C000000 804551E8 E0000000 80008000
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« Reply #553 on: July 03, 2013, 10:08:50 AM » |
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The cBliss codes aren't even loading for me (in Riivolution; haven't tried Gecko). I copied the codes exactly, moved a TON of files around, loaded up 10 different Lucario textures/models--all complete with CSPs--as a test...and nothing. It's as if I haven't even added the codes at all. What the hell could I be missing...?
Any fellow Riivolution users out there have flawless cBliss? I'm using Riivolution v1.04, by the way.
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« Last Edit: July 03, 2013, 10:13:49 AM by Mewcario »
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Is it just me, or are the people of Unova extremely generous?
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« Reply #554 on: July 03, 2013, 01:32:32 PM » |
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So is yours I swear I followed the directions exactly. First I tried following the "To use your own SSS" directions and nothing changed. Then I tried leaving it alone like Project M & cBliss directions suggest and it again stayed vBrawl. Edit: figured it out. I forgot to delete the sel_map from one of the menu files. But that was a me problem.
So is your Project M working? Also I'm trying to use character skins as well, but they all have .pcs and .pac files. Mine keeps freezing
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