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Messages - clydeicus

#1
Programming / Re: ColladaTool animation converter
July 14, 2013, 03:07:58 AM
Good news everyone!

Version 1.3 is up. Now when you use ColladaTool to concatenate and insert animations into a DAE model, the tool will also generate a text file in the target directory listing the frame ranges of each animation in the sequence.
#2
Programming / Re: ColladaTool animation converter
July 11, 2013, 02:00:07 AM
I'm glad you got some use out of it! I haven't done anything with it in a few weeks because I've been travelling and then I started another project, a MOBA template for Unity3D.

Once that's finished though, I'll likely start doing more edits to the tool in case I want to use some Brawl characters to, er... test with.
#3
Programming / Re: ColladaTool animation converter
June 15, 2013, 05:51:42 PM
Downloaded the trial of 3ds Max to test with. So far Captain Falcon, Donkey Kong, and Snake import successfully with their animations. Importing Link causes 3ds Max to crash even without ColladaTool's influence.
#4
Programming / Re: ColladaTool animation converter
June 15, 2013, 03:03:37 AM
I'm busily applying to game industry jobs lately, but I'd love to find time at some point to experiment with different file formats or wrangle Collada format into doing better interpolations.

DarkPika: I haven't tried the output models with Blender yet, though I totally should! Blender is my usual go-to tool for 3D modeling since I've not got 3ds Max or Maya either.
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ALSO I've made that tutorial now, and linked to it on the initial post. The risk of bodily harm via getting limbs caught in your disk drive with my software might just be at an all time low thanks to this recent development! ;D
#5
Programming / Re: ColladaTool animation converter
June 13, 2013, 06:47:03 AM
Haven't gotten to the tutorial yet, but I've made an update that should make the individual animations proper Collada format if you want to use them without embedding them in a model.
#6
Programming / Re: ColladaTool animation converter
June 11, 2013, 11:52:42 PM
Quote from: BlackJax96 on June 11, 2013, 10:24:45 PM
I highly suggest you write a mini tutorial.
Took me a few minutes to figure that out when I first tried it.

Good idea, later I'll write up a short walkthrough with screenshots.

Quote from: RandomTBush on June 11, 2013, 10:33:06 PM
I figured it out right way. However, there are a few oddities I noticed where the animations make the model twist itself oddly at times. That's due to the interpolation, though.

I have noticed this. It seems to make everyone move like Voldo, which is decidedly a bug and not a feature. I'll have to experiment later, with getting the interpolation to behave. Perhaps I could add an option to insert more keyframes for more better interpolation, or figure out how to animate on Location, Rotation, and Scale rather than matricies.

(I've never used COLLADA-anything before this weekend. That spec is pretty obtuse.)
#7
Programming / Re: ColladaTool animation converter
June 11, 2013, 09:31:58 PM
Quote from: Mariodk on June 11, 2013, 08:02:15 PM
so finnaly a Brawlbox chr0 to "insert file that can open in 3ds max" animetion converter?
i get error then i try to open the convertered chr0: "animetion name".dae  in 3ds max
the error in 3ds max say:
While reading or writing a file the following notifications have been raised.
    -ERROR: Unable to parse xml/dae file

Could you post the converted file you're trying to open? I'll take a look at it side-by-side with with my output code.
#8
Programming / ColladaTool animation converter
June 11, 2013, 07:24:09 PM
ColladaTool is a simple utility for working with the CHR0
animation files that BrawlBox exports.

>>CURRENT IS v1.2
     Added formatting to DAE output converted from CHR0 to make them "proper" Collada files.


...and now there's a TUTORIAL!

ColladaTool does exactly three things:

   >> Batch-convert CHR0 animations to DAE format

   >> Concatenate animations in a batch of DAE files

   >> Insert/replace animations into DAE model files


Download ColladaTool and/or the source



Let me know of any super awful bugs you encounter, or what edits I could do to make it more useful!

-Clyde