ColladaTool animation converter

Started by clydeicus, June 11, 2013, 07:24:09 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

June 11, 2013, 07:24:09 PM Last Edit: June 15, 2013, 02:53:55 AM by clydeicus
ColladaTool is a simple utility for working with the CHR0
animation files that BrawlBox exports.

>>CURRENT IS v1.2
     Added formatting to DAE output converted from CHR0 to make them "proper" Collada files.


...and now there's a TUTORIAL!

ColladaTool does exactly three things:

   >> Batch-convert CHR0 animations to DAE format

   >> Concatenate animations in a batch of DAE files

   >> Insert/replace animations into DAE model files


Download ColladaTool and/or the source



Let me know of any super awful bugs you encounter, or what edits I could do to make it more useful!

-Clyde

June 11, 2013, 08:02:15 PM #1 Last Edit: June 11, 2013, 08:24:08 PM by Mariodk
so finnaly a Brawlbox chr0 to "insert file that can open in 3ds max" animetion converter?
i get error then i try to open the convertered chr0: "animetion name".dae  in 3ds max
the error in 3ds max say:
While reading or writing a file the following notifications have been raised.
    -ERROR: Unable to parse xml/dae file
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: Mariodk on June 11, 2013, 08:02:15 PM
so finnaly a Brawlbox chr0 to "insert file that can open in 3ds max" animetion converter?
i get error then i try to open the convertered chr0: "animetion name".dae  in 3ds max
the error in 3ds max say:
While reading or writing a file the following notifications have been raised.
    -ERROR: Unable to parse xml/dae file

Could you post the converted file you're trying to open? I'll take a look at it side-by-side with with my output code.

He probably didn't inject the animation DAEs into a model DAE.

I highly suggest you write a mini tutorial.
Took me a few minutes to figure that out when I first tried it.

Quote from: BlackJax96 on June 11, 2013, 10:24:45 PMHe probably didn't inject the animation DAEs into a model DAE.

I highly suggest you write a mini tutorial.
Took me a few minutes to figure that out when I first tried it.
I figured it out right way. However, there are a few oddities I noticed where the animations make the model twist itself oddly at times. That's due to the interpolation, though.

Quote from: BlackJax96 on June 11, 2013, 10:24:45 PM
I highly suggest you write a mini tutorial.
Took me a few minutes to figure that out when I first tried it.

Good idea, later I'll write up a short walkthrough with screenshots.

Quote from: RandomTBush on June 11, 2013, 10:33:06 PM
I figured it out right way. However, there are a few oddities I noticed where the animations make the model twist itself oddly at times. That's due to the interpolation, though.

I have noticed this. It seems to make everyone move like Voldo, which is decidedly a bug and not a feature. I'll have to experiment later, with getting the interpolation to behave. Perhaps I could add an option to insert more keyframes for more better interpolation, or figure out how to animate on Location, Rotation, and Scale rather than matricies.

(I've never used COLLADA-anything before this weekend. That spec is pretty obtuse.)

Quote from: BlackJax96 on June 11, 2013, 10:24:45 PM
He probably didn't inject the animation DAEs into a model DAE.

I highly suggest you write a mini tutorial.
Took me a few minutes to figure that out when I first tried it.
that most possible be what i have did wrong
so yeah do a tutorial
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Haven't gotten to the tutorial yet, but I've made an update that should make the individual animations proper Collada format if you want to use them without embedding them in a model.

June 13, 2013, 04:49:14 PM #8 Last Edit: June 13, 2013, 04:53:02 PM by DarkPika
does it work with blender 26 (not 24)??

if so, I'll gladly test it ;D
I don't use 3DS enough to know how it works XDD
so that's why I ask :)

still though... cool tool!
always glad to see new software in the community :)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

You should try using FBX format.
I may use your source and try to use FBX instead, or at least, individual animation curves instead of matricies


Quote from: Mr.MW on June 14, 2013, 01:57:55 AM
so we can finally perfect our rigs inside 3ds max?
Noice.
we can already that if you is a still rigger
i am more thinking on rip animetions from brawl,NSMBwii and be able to use brawlbox for animetion maker to:
for making 3d fan games or 3d animetion videos now with this tool
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

with this we can use animations from 3DS max and export those into brawlbox, or is it the other way around?

Quote from: namq on June 14, 2013, 06:44:30 PM
with this we can use animations from 3DS max and export those into brawlbox, or is it the other way around?
is it other way around
since that you just say was already possible
with that Animetion Exporter scripts that is inc. in Brawlbox
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

ok, thanks.  Was getting a tad hype thinking I could export/rip animations from a non-wii game, and use it in brawl, that would be amazing