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Messages - Virt V9

#1
Well, if you count both versions, which were released pretty close together, Rayman's my most popular vertex so far, and it pretty much looked like crap. There've been a few people who wanted to see a better one, and I thought it was worth a shot. (also wouldn't mind reclaiming the downloads lost to the repaint)

Changes so far:
Much bigger eyes. That was the biggest problem before.
Hair has been flattened out, so it looks smooth (as opposed to having hair antenna popping out the middle of his forehead)
Whole head has been shrunk so it fits better.
Bandana has been vertexed in the front, so it sticks out, and the shape of the overalls is gone.
Almost everything has been recolored.

But anyway, I want to get it right this time, so I set out the preveiw first. Anything else you notice, you can say something. (actually, looking at the pics now, I think I'll try making his pupils a bit smaller)

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Old Version for comparison:
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#3
Yeah, Peppy's mostly about Body type, and size relative to other Starfoxers. Plus Wario always needs more skins, while Pikachu always needs more slots. And I've heard that Pika's ears are near impossible to work with anyway.

For Blanka, it's fighting style. Might be half monkey or whatever, but he's not that big, and he doesn't really fight with muscles, he fights with claws, acrobatics, and energy barriers. Plus I'm already making a Street Fighter over DK, and I sorta don't want to see DK again after that. (stupid texture mapping)
#4
Friends and acquaintances of Kitty Corp, I have terrible news. Some friends have finally forced me to download League of Legends. *dramatic pause* *cough* I sort of lost a week.

But, I've been finishing up the Zangief, which is now almost done (he's still got Haggar's head), as well as experimenting with a revamp for Rayman. (will have to do some weird stuff to get the eyes to look anything like they're supposed to, but it should work) The former will hopefully be out tonight or tomorrow, the latter sometime this week.
#5
Ah, thanks Ridley. Was worried that I'd need to start the topic over to enable the things.

(Why only the bottom bar? Makin me look silly...grumbleumphnn..)
#6
Well, I think I'm going to put my next big hack up to a poll, so I don't spend another three weeks without being committed to some project. Either the peer pressure will make me go faster, or it will just make it awkward when I disappear and reappear later.

Although....I can't seem to figure out how to start said poll...Don't see the option anywhere... :-\

Hopefully someone can tell me how it works on this board...In the meantime, here's the things I would put on it.

Slippy Toad (Squirtle)
Peppy Hare (Wario)
KH Goofy (Lucario)
Kerrigan / Queen of Blades (Pit)
Blanka (Wolf)
Zangief (DK)
#7
So, I finished painting him, fixed all of the little details, played around with him in game, figured he's ready for release, my best work by FAR.

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And then I thought to myself, "hmm, wasn't there a Spyro Charizard on my system somewhere? I bet that'd make a cool snapshot", and so I found the right color and it was this.



And then I just wanted to cry a little on the inside.

Even when I think I'm getting good at painting I'm still terrible. So now I'm pondering whether to release, or to attempt to shoop in however much of Cuckoos texture would be possible.
#8
SO.....GLORIOUS.

Best part of this website is that feeling when you see something awesome on a character you didn't expect. *reshuffles rosters*
#9
Anyway, here's the current project.



Kinda excited about this one. Been wanting to do it forever, but it always seemed like it'd be too hard. It actually wasn't. As you can see, I've barely started painting it (and the only thing I have painted is too bright), but the shape is almost done (forgot the frill), and it works really well in game with the existing animations.

I took a few pictures so I could ask you guys for help with patching one of his legs which kept screwing up, but right before posting, I tried one last idea and it worked. :af: But this is about all I can show for the moment.
#10
Yet another gallery thread, for releases, and previews, and polling, and such

Teasers/discussion of current projects in subsequent posts.

RaymanV3
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Texture update update.
Well, if you count both versions, which were released pretty close together, Rayman's my most popular vertex so far, and it pretty much looked like crap. There've been a few people who wanted to see a better one, and I thought it was worth a shot. (also wouldn't mind reclaiming the downloads lost to the repaint)

Changes:
Much bigger eyes. That was the biggest problem before.
Hair has been flattened out, so it looks smooth (as opposed to having hair antenna popping out the middle of his forehead)
Whole head has been shrunk so it fits better.
Bandana has been vertexed in the front, so it sticks out, and the shape of the overalls is gone.
Almost everything has been recolored.
Problems:
Well, the shadowing on the back of the head still looks bad. But not hugely noticeable.

Zangief
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Zangief joins the Brawl! Some people might remember me posting a preview of him a long time ago, but halfway through, that hack was eventually turned into Haggar instead, and this was more or less abandoned due to lack of interest. But I ran a poll for the next project and Z ended up winning. So it's finished.

The only thing that needed to be vertexed from the Haggar model was the mohawk and beard. The rest was just painting. Which was sort of why it was stalled. Vertexing can be an interesting challenge, and it can make something impressive. Most of the time, texturing is just irritating. (at least on my end)

Spyro the Dragon
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Lemmings

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Mike Haggar

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Master Higgins

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Chun-Li

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Rayman

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FBI Special Agent Francis York Morgan
(Please, call him York. That's what everyone calls him.)

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Balloon Fighter

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Spike (Ape Escape)

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Escaping Ape

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Part of KOO.PAC Team
#11
Quote from: Weyard on December 20, 2010, 12:23:21 AM
Machop is also finished. I meant to release it last night, but someone on my team site Koo.pac released a new hack and I didn't want to bump his post off of the first slot before it could even get a comment.

I'll release Machop later tonight, then present Ark and Machop on Koo.pac tomorrow.

Heh. Honestly, I don't really think the blog moves fast enough for the top billing to be much of a concern. (Plus, having the most recent post just makes me want to slack off)
#12
Aaaaaaaawesome.

Been waiting for this one.
#13
I'm honestly a bit puzzled as to why the two are separated. It's getting to the point where you hardly see one without the other. Where's the distinction?

My stuff is clearly more vertex-heavy now, but it wasn't back when I was starting out. Should I be trying to move the topic? Start a new one? I dunno.
#14
New Content.

Also, I seem to have been recruited into KOO.PAC, which means I can make fancy blog posts to show off with. Looks pretty sweet.
#15
They kind of are. I think, starting on the head, I assumed that messing with the eyes would be way too complicated, too many little polygons and textures, so I avoided altering anything nearby. in retrospect, everything else I had to do to get the head in line, was every bit as complicated as that would have been, so I probably could have handled it, but I don't really want to bother with it now. Already made a release. Might go back to it if I ever get to updating any of the other ones.