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Messages - deadname mcredactedface

#1
Quote from: gamegod7 on February 19, 2015, 03:48:31 PM
I am SO HYPE but whenever I try this on Project M and try to go through all the costumes, My game crashes :oshi:

:kdance: someone help me  :kdance:
It has been said in this thread many times now that this version does not work with Project M. The next version will fix that.
#2
Model Imports / Re: WIP Workshop
January 28, 2015, 11:49:19 PM
Quote from: Taigiry on January 28, 2015, 11:14:04 PM
Well, color me surprised, I actually didn't expect them to revamp old stages. Guess I really should start to wear my glasses...

Anyway, I started to preliminarily texture the GCO Omega version. Obviously they will be improved later.
Sorry but you are not allowed to view spoiler contents.

Any plans to up the detail on that tree a bit? Or are you gonna leave it with its low poly charm like in Smash 4? :P
#3
Model Imports / Re: [General] Custom made models
January 28, 2015, 05:43:17 PM
Sorry if this isn't the right thread for this.

I've gotten a lot better at 3D modeling since the last time I was active here (though I also haven't really done much in the past 7 months or so). None of these are specifically for Brawl, but here's some examples of my work.

These are some My Little Pony models I made ages ago when everyone (myself included) thought it was hip and cool to watch a show about cartoon horses.
Sorry but you are not allowed to view spoiler contents.

I emulated another artist's style with these models so they'd go with his pony ones, but aside from the eyes it's all completely original geometry. You might recognise one or both of these models, but since their Smash Bros and Gmod debuts respectively I had started updating them and adding more detail. They're not quite where I want them to be yet, but I'll probably never come back to them since I'm not really interested anymore. The Spike v2 source files used to be available on my deviantART but I've since hidden it.

Since then, I kinda developed a thing for low-poly models. These probably aren't really "low-poly", but I still like how they came out. These are all of original characters, first picture being of my own. I even tried doing these as commissions but it didn't really pan out. Some of these I'm thinking of revamping too, but I'd also like to branch out a bit and try other things.
Sorry but you are not allowed to view spoiler contents.


I'm thinking of getting back into Brawl modding, but we'll see if I can actually be motivated to do that, especially when the bar has been raised so significantly in the last 3 years. :P
#4
Oh man, this is exactly the mod I was hoping would exist for Brawl. I love Smash 4's art direction and going back to Brawl is painful. I love what you're doing here, so keep up the good work!
#5
Your mod (not YOU, your mod) got featured on FNBV? WHO GIVES A [censored]. Life goes on. Don't make a big deal out of it. All you can do is practise and get better.
#6
Oh wow, PAL codes! :D Might actually try this out soon.
#7
Model Imports / Re: WIP Workshop
July 05, 2012, 10:22:16 AM
Quote from: jokekid on July 05, 2012, 10:05:32 AM
yeah, ganon is a pain in the ars for expressions, since he uses vertice sets without polygons O.o
Oh, thought so. That sucks.
#8
Model Imports / Re: WIP Workshop
July 05, 2012, 08:46:06 AM
Quote from: Oizen on July 05, 2012, 07:40:25 AM

>.>
<.<
Pootis.

Sorry but you are not allowed to view spoiler contents.

YES!

Are you going to give him facial expressions too?
#9
Model Imports / Re: WIP Workshop
July 01, 2012, 06:46:59 AM
God damn he looks weird without lighting.
#10
Model Imports / Re: WIP Workshop
June 28, 2012, 04:13:13 PM
Quote from: slawter on June 28, 2012, 11:50:08 AM
This is gonna be my first attempt at rigging and it'll be over Ganondorf. Obviously I've still got to add the gloves and boots.



I never realised how fun it was although nothing has gone terribly wrong yet, so I'll reserve a full judgement until then :p
TORVA ARMOR FROM RUNESCAPE :D

I mother[censored]ing love RuneScape. And by extention I love you <3
#11
Model Imports / Re: WIP Workshop
June 17, 2012, 11:20:10 AM
Quote from: Boygos on June 16, 2012, 02:01:49 AM
teh shadow to end all shadowz
Sorry but you are not allowed to view spoiler contents.

Uh oh no nose gotta make a second version
(no seriously this is epic)
#12
Model Imports / Re: WIP Workshop
June 15, 2012, 12:16:22 PM
Also about the Sonic/Shadow thing, if it's really that out of hand, considering making it a rule where you won't get moderator approval if you make a [censored]ty version of a popular character. That way, only those who actually do make an effort to "Fix Shadow" will be granted permission.

This is similar to a rule in a Sonic fangame community I come from where you're not allowed to make a stupid recolour or an overpowered character and you won't get moderator approval if you try, because these things used to saturate the editing and releases forums long ago. Heck they even took some of the character attributes out of the game itself to combat overpowered characters.

Honestly, the way everyone carries on about Shadow here, I don't know why it isn't even a rule.
#13
Model Imports / Re: WIP Workshop
June 15, 2012, 11:44:12 AM
Quote from: Flygon on June 15, 2012, 12:09:07 AM
Preview time!
ROUGE! <3
EMPOLEON! <3
BIKER ROSALINA! <3
#14
Model Imports / Re: WIP Workshop
June 09, 2012, 04:59:34 PM
Will do, Miacis. Seems like a pretty standard rule I commonly see on message boards.
Quote from: StarWaffle on June 09, 2012, 10:20:35 AM
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10 points to whoever can recognize him.
StarWaffle, I love you even more than I already do now!
#15
Model Imports / Re: WIP Workshop
June 08, 2012, 11:20:40 PM
Quote from: Ninka_kiwi on June 08, 2012, 08:50:07 PM
Sorry but you are not allowed to view spoiler contents.

Pretty much done with the model...
Anything else I should change?

I think the sword needs a marginally better UV map, and a higher-resolution texture