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Taigiry
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« Reply #17805 on: January 28, 2015, 12:15:25 PM »


Wait, Smash U models can be ripped now? If I could get ahold of the 2 GCO stages, that would make things so much easier, but alas, I have no clue how.

Speaking of the GCO, apologies for being so quiet, didn't know how to continue, but here's some new stuff.
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    « Reply #17806 on: January 28, 2015, 12:49:49 PM »


    Wait, Smash U models can be ripped now? If I could get ahold of the 2 GCO stages, that would make things so much easier, but alas, I have no clue how.

    Speaking of the GCO, apologies for being so quiet, didn't know how to continue, but here's some new stuff.



    I really like how this looks xD

    He said the Koopa Clown Car was ripped from Smash Wii U, while the Bowser Jr. model was ripped from Mario Party 9.


    Oh the trophy model for the car?
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    « Reply #17807 on: January 28, 2015, 12:57:32 PM »


    Oh the trophy model for the car?

    no the Character Model

    only problem is no texture from the game, so I had to do my own for the clown cart D:
    « Last Edit: January 28, 2015, 12:58:33 PM by pikazz » Logged

    Stupid Tinypic :C

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    « Reply #17808 on: January 28, 2015, 01:07:02 PM »


    Wait, Smash U models can be ripped now? If I could get ahold of the 2 GCO stages, that would make things so much easier, but alas, I have no clue how.

    Like this?
    Lemme send you them, like it was said before textures can't be ripped but you seem good at texturing yourself so I have no worries
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    « Reply #17809 on: January 28, 2015, 01:21:08 PM »


    Like this?
    Lemme send you them, like it was said before textures can't be ripped but you seem good at texturing yourself so I have no worries
    Yeah, that would help so much, especially the grass at the side, which would be a pain to custom make. That would be much appreciated.

    And yeah, I'm aware of that textures can't be ripped now, that's not really a problem for  me, though.
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    Ashley and Red
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    « Reply #17810 on: January 28, 2015, 01:33:39 PM »


    no the Character Model

    only problem is no texture from the game, so I had to do my own for the clown cart D:


    oh great, I tried getting the character models myself but the download of the ISO failed :/
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    ShadowLuigi~NG~
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    « Reply #17811 on: January 28, 2015, 02:01:19 PM »


    Ah, good old Sm4sh imports... kind of sucks for those of us who have been working on custom models, but the puplic want imports so full speed ahead.
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    DSX8
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    « Reply #17812 on: January 28, 2015, 02:06:19 PM »


    lol well might as well post this in a loooong spoiler... here's all the stage models i have ripped atm!
































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    Taigiry
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    « Reply #17813 on: January 28, 2015, 02:29:53 PM »


    Are there actually any differences model wise when it comes to the returning stages, like Hyrule Temple or Castle Siege? Part of me thinks it's a direct copy from Brawl, maybe with some touched up textures. But then again, Kongo Jungle 64 also seems to use the old N64 sprites, so maybe not even that.
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    « Reply #17814 on: January 28, 2015, 02:32:09 PM »


    temple was a complete re-design with new UV layouts.
    brawl - 11k poly
    temple - 25k poly
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    « Reply #17815 on: January 28, 2015, 02:49:49 PM »



    Was able to get fighter models, the rigging you see is his in-game rig
    Just gotta move his sword to the other hand and add his trophy head
    Whoever wants to rig him for me can go ahead, just be warned that there are no textures
    « Last Edit: January 28, 2015, 04:58:03 PM by Boobsey » Logged

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    « Reply #17816 on: January 28, 2015, 03:25:21 PM »


    haha I think we are all in sm4sh mood right now
    Ashley's textures are still far from done, but Ive been progressing:

    I will make 2 versions: one with almost solid colors/rim material so it is more legit to the sm4sh version, and a bruhlstyeld version
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    Taigiry
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    « Reply #17817 on: January 28, 2015, 04:14:04 PM »


    Well, color me surprised, I actually didn't expect them to revamp old stages. Guess I really should start to wear my glasses...

    Anyway, I started to preliminarily texture the GCO Omega version. Obviously they will be improved later.
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    « Reply #17818 on: January 28, 2015, 04:49:19 PM »


    Well, color me surprised, I actually didn't expect them to revamp old stages. Guess I really should start to wear my glasses...

    Anyway, I started to preliminarily texture the GCO Omega version. Obviously they will be improved later.
    Any plans to up the detail on that tree a bit? Or are you gonna leave it with its low poly charm like in Smash 4? Tongue
    « Last Edit: January 28, 2015, 04:50:54 PM by TommoPuppy » Logged


    Taigiry
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    « Reply #17819 on: January 28, 2015, 06:40:20 PM »


    Nah, I don't plan to make any model changes at least not initially. Maybe I will make a different version later, not sure.

    Anyway, a little easy side project of mine, nothing too fancy.
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