BlackJax, I've run into a few issues with BrawlBox 0.67 already.
NOTE: I am using this on the Project M Demo 2.1 FitIke.pac, FitIkeMotionEtc.pac, and an unedited vBrawl FitIke00.pac. If that matters.
I loaded Ike's model, loaded the fitike.pac and the animations etc. and had the following happen as I tried out the new BrawlBox:
#1 It only had Ike's face and sword polygons turned on instead of all polygons.
#2 I turned off the hurtboxes and then tried to turn it back on and it didn't turn on. NOTE: I was told that to fix this I have to turn another button on/off to have the Hurtbox button change take affect.
#3 I selected Attack11 and clicked play. The hurtboxes and hitboxes were turned on. After it played the animation, it turned all the polygons off except his sword and face models.
#4 The Loop function of the animation player doesn't work. After I hit play, it doesn't loop.
NOTE: I am using this on the Project M Demo 2.1 FitIke.pac, FitIkeMotionEtc.pac, and an unedited vBrawl FitIke00.pac. If that matters.
I loaded Ike's model, loaded the fitike.pac and the animations etc. and had the following happen as I tried out the new BrawlBox:
#1 It only had Ike's face and sword polygons turned on instead of all polygons.
#2 I turned off the hurtboxes and then tried to turn it back on and it didn't turn on. NOTE: I was told that to fix this I have to turn another button on/off to have the Hurtbox button change take affect.
#3 I selected Attack11 and clicked play. The hurtboxes and hitboxes were turned on. After it played the animation, it turned all the polygons off except his sword and face models.
#4 The Loop function of the animation player doesn't work. After I hit play, it doesn't loop.
