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Messages - Tock

#1
Btw BJ did you fixed the "Problem" that your Tool always gives the normal Bone behavior?

At 0x18 at the Bone Section your tool always makes 0000 even if 0003 or similiar is written into it.

here is a link to the Bone section we (MKWii Community) know about it.
#2
I would love to test the MKWii bugfixes... :)
#3
Programming / Re: Brawlbox v0.67b Released
August 20, 2012, 09:02:01 PM
Quote from: DSX8 on August 19, 2012, 10:53:53 PM
lol i havent had any material issue's :P

The Problem was that i was importing a MDL0 v11 Material to a v9 MDL0 (i forgot  to set it to v11 after i imported it).

@the Culture Invariant Float.Parse stuff: It works for me however when i change it i need to use . but when im done with it it changes to , the problem is that if i want to change the scale again i need to change those , to . again.

1.45,1.45,1.45 gets 1,45,1,45,145 and when i edit it again it changes to 0,0,0 (if i dont change the , back to .)
#4
Programming / Re: Brawlbox v0.67b Released
August 19, 2012, 04:17:52 PM
Somehow when i import a material from one Model to another one the texturedata gets pretty much [censored]ed up please fix it :c
#5
Programming / Re: Brawlbox v0.67b Released
July 28, 2012, 12:19:44 AM
Due to this fact we need BREFF and then the BRSAR support first x)
#6
Programming / Re: Brawlbox v0.67b Released
July 24, 2012, 01:44:54 AM
A MKWii dude said that when he saves the MKWii CLR0 it switch to v3 and single color after saving :|
#7
Programming / Re: Brawlbox v0.67b Released
July 23, 2012, 11:43:37 PM
I love you for the cultureinvariant stuff :happy:
#8
Programming / Re: Brawlbox v0.67b Released
July 23, 2012, 11:36:59 PM
Could you please use Wiimms compression algorithm for the next version for SZS? :) Its fast and compress extreme.
#9
Programming / Re: Brawlbox v0.67b Released
July 23, 2012, 11:21:47 PM
The "Fur" thing now always appear if you open a MKWii SZS D:
#10
Programming / Re: Brawlbox v0.66b Released
April 22, 2012, 02:24:01 AM
http://www.mediafire.com/?ubb7h25po7ngfz3 here the download :P Its a v11 MDL0 so you guys need to change that but that shouldnt be such a big problem :P
#11
Programming / Re: Brawlbox v0.66b Released
April 22, 2012, 01:45:05 AM


anybody here who wants to work with it? :P
#12
Programming / Re: Brawlbox v0.66b Released
April 15, 2012, 02:19:27 AM
http://i598.photobucket.com/albums/tt64/Tockdom/BB66b.png

Beside of this everything looks fine (for what is "Default Camera? this doesnt change anything for me).
#13
Programming / Re: Brawlbox v0.66 Released
April 10, 2012, 12:13:41 PM
He don't need a "whole handful" of beta testers when he dont let them test his "final" version and don't fix the last bugs mention 3 days ago :P
#14
Programming / Re: Brawlbox v0.66 Released
April 10, 2012, 11:43:11 AM
Quote from: Nico on April 10, 2012, 07:12:21 AM
Is it in scientific notation? Or does it literally not work in-game?

THATS YOUR FAULT BJ! :srs: I send you a model with that SRT0 problem and the PAT0 problem which is still in there  :srs:

Tip for the next time: [censored] on people that want the release so soon and let the Beta Testers test (obviously?) till they cant find any bugs anymore and fix them and release it when its fine :srs:
#15
General Tutorials / Re: How to set up a RiiFS server
April 05, 2012, 11:27:05 PM
I allready use it on my PC and you dont need a Riifs.xml as long as its your private network. I dont use any SD Card or USB Stick and it still connects to my Riifs PC server.