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Messages - SUPAHSAWNIK99

#1
Programming / Re: The Brawl Expansion Project
February 19, 2021, 06:53:16 PM
Hey, so, I have a question about Legacy XP specifically

I'm making a custom modpack, and I was able to add a slot for Knuckles, so I tried to add a slot for Dante. Once I got all of Dante's files in, I booted up to the CSS and saw that the slots for Knuckles and Dante are completely overlapped, and I can only select Knuckles. Does anyone know how to solve this issue?
#2
~sighs~

Rest in Peace:

Project Super Smash 4

2014-2016

No matter what I do, I can't keep a single project alive...  :oshi:
#4
Programming / Re: The Brawl Expansion Project
December 12, 2015, 03:28:10 AM
I got it now! Thank you!  :happy:
#5
Programming / Re: The Brawl Expansion Project
December 12, 2015, 02:41:15 AM
Quote from: ebola16 on December 12, 2015, 01:48:00 AM
Yes, edit the "Victory Fanfare" portion of a character's slot config file.

Is there a specific name I have to give it?
#6
Programming / Re: The Brawl Expansion Project
December 12, 2015, 01:38:47 AM
Does anyone know if I can implement custom victory themes for clones?
#7
Help / Smash bros. 1st-Person Mode?
August 26, 2015, 03:42:02 PM
Hey, guys, I was wondering if it was possible to create a first person mode over one of the modes in the Special Brawl, to kind of recreate whats seen in this video:

Sorry but you are not allowed to view spoiler contents.
#8
Project Concepts / Re: Smash Masters!
August 11, 2015, 05:42:28 PM
:sonic:  Hey, guys, long time no see! I have Zoroark implemented into SM with the new BrawlEx CSS Expansion! Does anyone here know the ropes of creating a good moveset? I have an idea for Zoroarks Neutral Special: Illusion. He takes the form of another character on the stage, and steals their moveset, until he takes any form of damage. Stage hazards, Fox's Blaster, you name it, any damage taken in another form will turn him back into Zoroark. Anything else to add?
#9
If so, please leave a link here. I've been trying to add it, and I must be doing something wrong. Or, they're not compatible. :P Thanks in advance!
#10
Programming / Re: Project M Codes
July 22, 2015, 02:40:51 AM
How would PM's Clone Engine work? Would it be similar to BrawlEx?
#11
Programming / Re: Project M Codes
July 22, 2015, 01:22:46 AM
I used both the Turbo Mode and All-Star Versus codes and they work fine (Most of the time)
#12
Programming / Re: Project M Codes
July 21, 2015, 11:33:29 PM
Quote from: Onii-chan on July 21, 2015, 08:50:04 PM
Is it one of these two?

Sorry but you are not allowed to view spoiler contents.


I'm guessing the "L+R+A" Code is the one that load the alternate stages?
#13
Programming / Re: Project M Codes
July 20, 2015, 03:48:57 PM
Any way you could upload the Alt. Stage Loader code?
#14
Project Concepts / Re: Smash Masters!
June 09, 2015, 05:10:47 PM
Quote from: Izumo on June 09, 2015, 01:27:23 AM
Zoroark -CONTINUED
Pummel - Bites his opponent, strong but slow.
FThrow - Throws his opponent forward with his mouth.
UThrow - Throws his opponent upwards and slashes them with both claws.
DThrow - Throws his opponent to the ground, crosses his arms and stomps on them. Decent knockback that sends opponents upwards, can follow up.

NSpecial - (Small - 20sec, Medium - 10sec, Large - 5sec) Hone Claws - Increases damage/knockback as long as speed. The longer you hold, the greater the buffs.
FSpecial - A powerful claw attack that has great priority. Similar to Bowser's.
USpecial - Honestly couldn't think of anything...
DSpecial - Fury Swipes - Very similar to Sonic's Homing Attack, when Zoroark's enemy is near, Zoroark homes in to do weak, fast, but rapid swipes that does decent damage not low knockback.

Final Smash - Night Daze - Can't really go in specifics, but I feel you should search it up in Zoroark's Moveset. It's something you could be really innovative about.

P.S - I actually have a lot of fun thinking about movesets for characters, I just wish I could actually animate them.

Once again, I don't have anything to help me create any custom PSAs. But, I'm loving the ideas!
#15
Project Concepts / Re: Smash Masters!
June 08, 2015, 07:21:25 PM
Quote from: Izumo on June 08, 2015, 01:05:02 AM
Zoroark
Jab - Two to three claw attacks, similar to Wolf.
Dash Attack - A quick lunge forward the "uppercuts" the opponent sending them upwards as long as backwards. Not too strong in knockback so can be follow-up'd.
FTilt - A quick kick that sends the opponent forward, similar to Falco's. But a decent kill move.
UTilt - A strong punch that sends opponents straight upwards. Kill move at high percents.
DTilt - A sweep kick that sends the opponent slightly upwards, similar to Roy's DTilt. Can follow up.

FSmash - A quick drop kick that leaves off a dark aura effect. Main kill move.
USmash - A "jumping headbutt" that sends the opponent upwards. Has good priority.
DSmash - An upside down 360 spin that hits at all sides. Similar to Sonic's PM

NAir - Curls up into a ball and spins rapidly. Decent kill move near blast zones.
FAir - Diddy Kong's FAir.
BAir - Spins and kicks behind him. Like Marth and Roy's Bair this turns them completely around.
DAir - Uses both hands to smash the opponent downwards. Strong spike.

My mind is dead right now, I'll think of more later. Hopefully these make the final cut!





Sounds good to me! If I knew how to put these all into a moveset, I would do it right now! But, I don't know how to. :( But, good thinking!