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Messages - exasm

#1
Programming / Re: BrawlBox, To Maya, and BACK!
November 12, 2014, 01:20:46 PM
Any news on this?
#2
Programming / Re: BrawlBox, To Maya, and BACK!
April 23, 2014, 09:24:14 PM
Quote from: KingEvilpuff on April 23, 2014, 04:38:37 PM
You're still hyping over this?

You should honestly give up. He did the same thing for Brawl Masquerade. Showing previews, but never releasing anything and hyping people up, but never delivering.

You're better off making a request thread for someone to make their own script.

But who knows? By some random "miracle",  he could come back with a release. Though right now, you're wasting your breath.

I would really like to be proved wrong, but I have lost hope. Maybe he'll reveal more when the next version of P:M is out.
All he has to do is upload his fix of BrawlBox somewhere. Which should be 5 minutes of work.
#3
Programming / Re: BrawlBox, To Maya, and BACK!
April 23, 2014, 04:26:28 PM
Bump.
#4
Programming / Re: BrawlBox, To Maya, and BACK!
April 12, 2014, 03:15:03 PM
Quote from: Dantarion on April 08, 2014, 04:26:32 PM
I fell off the earth. Really sorry guise :(
So, could you share your fix? I'll be happy to compile it myself and share it here if you don't have the time or something.
#5
Programming / Re: BrawlBox, To Maya, and BACK!
April 08, 2014, 11:59:05 AM
Bump.
#6
Programming / Re: BrawlBox, To Maya, and BACK!
March 11, 2014, 08:35:14 PM
Quote from: Dantarion on March 10, 2014, 06:57:49 PM
BrawlBox already has a .anim importer, its the exporter that was broken.
Anyways.
Could you upload your fixed BrawlBox somewhere:)?
#7
Programming / Re: BrawlBox, To Maya, and BACK!
March 10, 2014, 01:57:42 AM
Any news on this :O? I have actually been trying to do the exact same thing for the last couple of days.