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« Reply #15 on: February 12, 2014, 12:23:09 PM » |
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Kinect and Maya motion capture systeeeeeem!
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« Reply #16 on: February 12, 2014, 02:21:53 PM » |
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oh ok. at first i thought it was just exporting models itself to maya and back cuz i was like "uh, cant we already do this" then I actually looked at the thread. nice job.
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #17 on: February 28, 2014, 08:39:24 PM » |
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Any update on this? Very interested myself to try this.
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« Reply #18 on: March 02, 2014, 09:59:40 PM » |
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oh ok. at first i thought it was just exporting models itself to maya and back cuz i was like "uh, cant we already do this" then I actually looked at the thread. nice job.
Yep, looking can lead to great things 
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« Reply #19 on: March 04, 2014, 12:12:04 PM » |
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I need to figure out the best way to package this up! I think its just going to be an EXE and two batch files. Sorry to anyone that is expecting a fancy GUI.
version v1 will just extract into Maya, version v2 will batch convert back. Honestly, theres no real point to batch convert back I think....
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« Reply #20 on: March 04, 2014, 06:11:01 PM » |
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I'm super looking forward to this. Has it been tested in game? Like I can make Rob actually do the robot as a taunt?
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« Reply #21 on: March 05, 2014, 12:09:37 AM » |
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I need to figure out the best way to package this up! I think its just going to be an EXE and two batch files. Sorry to anyone that is expecting a fancy GUI.
version v1 will just extract into Maya, version v2 will batch convert back. Honestly, theres no real point to batch convert back I think....
That's sounds Great! Will v1 be able to convert from maya back to Bbox? Or is that in store for v2? I asume by 'batch convert', you meant conversion of multiple anims at a time?
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« Last Edit: March 09, 2014, 11:18:19 PM by Sammi Husky »
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« Reply #22 on: March 09, 2014, 07:57:42 PM » |
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Any news on this :O? I have actually been trying to do the exact same thing for the last couple of days.
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« Reply #23 on: March 10, 2014, 12:57:49 PM » |
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That's sounds Great! Will v1 be able to convert from maya back to Bbox? Or is that in store for v2? I asume by 'batch convert', you meant conversion of multiple anims at a time?
BrawlBox already has a .anim importer, its the exporter that was broken. Anyways.
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« Reply #24 on: March 10, 2014, 11:10:12 PM » |
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ahh okay cool. Well, this is definitely gonna make a huge impact, at least for me. Can't wait to see it man
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« Reply #25 on: March 11, 2014, 02:35:14 PM » |
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BrawlBox already has a .anim importer, its the exporter that was broken. Anyways.
Could you upload your fixed BrawlBox somewhere:)?
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« Reply #26 on: March 11, 2014, 03:06:42 PM » |
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Yea that'd be awesome. Though anything you come out with will be awesome
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« Reply #27 on: March 24, 2014, 11:42:56 AM » |
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Still waiting on this XD
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« Reply #28 on: April 08, 2014, 05:59:05 AM » |
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Bump.
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« Reply #29 on: April 08, 2014, 10:26:32 AM » |
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I fell off the earth. Really sorry guise 
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