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Messages - nishnarsh

#1
Help / Re: Looking for a codeset glitch...
June 30, 2011, 02:28:02 AM
Is it the "momentum capture" code? I have that enabled... are there more momentum codes in the codeset that could cause that?
#2
Help / Looking for a codeset glitch...
June 29, 2011, 09:04:45 PM
Well I'm not sure if anyone has encountered this, but I had picked through the brawl+.gct and picked out various codes and left out others. The glitch occurred when at least 1 character(but not  all 4) was slown down(via stopwatch or other methods). The Characters affected by it would slow down like usual but would also move large distances when using upB's or go flying far when using a move like Wario's Side-B or Squirtle's Side-B. Unfortunately I adjusted the codeset and accidently removed the glitch. Does anyone know which codes could have made this glitch possible?(I really want it back in. It was fun as hell)
#3
I'm glad to see Gray Fox is working well, although I thought I should inform you of a possible glitch possibly related to Lyn. After using her in a battle I played as megaman and his animations went back to Ness' default one. I tested this out a few more times with the same result and ended up deleting Lyn only to find out that it Megaman went back to normal. Sorry about the block of text, just thought you should know.
#4
Well I am glad you didn't let this thread entirely die, otherwise I may have not noticed it. Even though I was never a fan of the series, I am so far quite enjoying your moveset. Also good job on making it not freeze!
#5
I myself am having issues with the hurtboxes too. Version 0.1 didn't have any hurtbox issues for me, 0.2 they took up the entire stage, and now this version shrunk down to only stretched horizontal hurtboxes that vary in length depending on how many humans/com's are playing.
#6
Attacks and Animations / Re: Mario with a scimitar
April 24, 2010, 12:11:29 AM
This moveset is great but the D-air needs to spike less or not at all. Besides that this is fairly balanced already.