Thanks for the feedback, secretchaos1!
A lot of Lloyd's animations will be revamped in the next version, so you don't need to worry about that.
I love your suggestion for Sonic Thrust! I think that's exactly what it needs to be much more useful!
I agree with you on the standard combo, so that'll be reworked.
Previous Lloyd teams had problems with this model and throws, but I'll give it a shot nonetheless!
I've probably been too close to this project for too long to be thrown off by how Tempest/Omega Tempest works on the ground and how Psi Tempest works in the air, but I may look into changing it since it seems to bother a lot of people.
Are you using the FitLloyd No SFX pac? I made that version basically because of the issue you're having.
I could try to port the BrawlEx GFX, but, at the moment, my expertise is pretty much limited editing movesets themselves.
Again, I really appreciate your comments. 7.5 was my big playability update, and after a while, you'll see a polished Lloyd that'll really knock your socks off!
A lot of Lloyd's animations will be revamped in the next version, so you don't need to worry about that.
I love your suggestion for Sonic Thrust! I think that's exactly what it needs to be much more useful!
I agree with you on the standard combo, so that'll be reworked.
Previous Lloyd teams had problems with this model and throws, but I'll give it a shot nonetheless!
I've probably been too close to this project for too long to be thrown off by how Tempest/Omega Tempest works on the ground and how Psi Tempest works in the air, but I may look into changing it since it seems to bother a lot of people.
Are you using the FitLloyd No SFX pac? I made that version basically because of the issue you're having.
I could try to port the BrawlEx GFX, but, at the moment, my expertise is pretty much limited editing movesets themselves.
Again, I really appreciate your comments. 7.5 was my big playability update, and after a while, you'll see a polished Lloyd that'll really knock your socks off!
