Hey, I can do renders.
Imgur made it a jpg due to file size :/
I also do GFX!
Imgur made it a jpg due to file size :/
Sorry but you are not allowed to view spoiler contents.
I also do GFX!
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Quote from: CaliKingz01 on August 15, 2015, 09:11:17 PMWhy are you basing it off of the games? Base it off of the anime.
2 Play a few more DBZ games and you will know why the ki blast are yellow
3 the kamehameha always has distance. thats why it stands out. I've never played a dbz game that has a short range Kamehameha.
Quote from: CaliKingz01 on August 15, 2015, 08:16:53 PM- Walk animation is really ugly
So far what do you guys think
https://youtu.be/jtVT_ct9OLE
Quote from: Amarythe on May 25, 2015, 05:28:05 AM
I'll be handling the icons, I have some guidelines in mind for making them. The poses of each individual CSP/CSS slot will be customized with it's own animation, and I'll be taking snapshots of these animations in-game on Hanenbow.
And certainly not, all posts are more than welcome! At least some people still follow this, ha.
Sorry for the lack of updates and posts about material, you know how it is; crazy busy with real life and such. It doesn't help that me and my band just kicked off a new project (we're making a Hip-Hop album, hahaha).
So, a quick word about a decision I'm seriously considering; lately people have been posting direct rips of Smash 4 models on the vault. I love these models and definitely want to utilize them, however there's a big problem: when four of these models are in-game at once in a single battle (hell, even two sometimes), there is notable lag in the game. Do you guys think I should just forget the Sm4sh models and wait for Smash 3 to update their models?
Quote from: Alejandro MiddleCorn on May 24, 2015, 10:28:37 PMYou're acting like it's hard to nerf characters.
What about using SilentDoom's/Albafika's Cloud Strife?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056
I know it is a little OP, but I recommend this to be used for Cloud, and the current Cloud PSA could be used for Zack Fair.
Quote from: SJS on May 24, 2015, 09:28:09 PMI sort of see what you're saying, but I have no plans to adjust any of the current CSPs in such a way. The new CSPs are lit by a rendering program only. whereas the old CSPs were rendered in BrawlBox with lighting added in Photoshop. Making minor lighting adjustments in Photoshop for every new CSP on top of setting up the render would take way too much time, especially when dealing with dozens of requests. I'm not trying to achieve perfection by any definition of the word. Especially when that "perfection" is bound to be destroyed by compression when inserting these CSPs in-game.
As for Toon Link, that pose would never work in the modern Brawl hacking scene that's full of model imports. That's something I have to take in consideration, which is why most of the newer poses aren't as action-y or dramatic.
Quote from: Psycho_Ghost on May 24, 2015, 05:38:37 PMSorry but you are not allowed to view spoiler contents.
I feel the old Toon Link's CSPs were too busy for the CSS. Too many things are in his CSP. The CSP is about what the character looks like, not what they do. So to implement the old Toon Link, kind of strays away from the purpose of a CSP.
I could see the gripe about Roy's CSPs, but IMHO they look a lot cleaner now.
- Old Set 3
- Old Set 2
- Old Set 4
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