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Messages - Get A Load of This!

#1
If I may, I'd like to come out of the woodwork to express some concerns about this character. I'd like to preface this by saying I'm very impressed by what you've done with Ridley. Clearly a lot of love was poured into this kit. That being said, there are some issues worth addressing here and there. Hopefully this doesn't come across as too blunt.

  • As it stands right now, this is a campy character. Giving anyone the ability to fly extremely quickly while they have the longest range projectile in the game promotes a passive, run-away playstyle. The fact you can cancel out their lag by landing like Falco can only adds to this. These aren't just lasers, either. These are huge fireballs that do tons of damage as far as projectiles are concerned. Their range needs to be seriously reigned in, and using them should take away your ability to move freely.
  • I'm not really sure what the balancing philosophy behind back air was. It's quick, absurdly powerful, has little ending lag, and gives you a guaranteed follow up at most percents. Really, it's entirely too polarizing. There's no real reason to want to approach with any other move. Given PM 3.5's aim to move away from easy or guaranteed combos, this move should honestly be reconsidered as a whole.
  • Gliding with this character is kind of disgusting. It's just so blindingly fast that you're probably not going to have any trouble recovering or getting around characters that need space like Samus (how fitting). I'd probably just make the speed dependant on how many jumps you have left and take the rest away, but obviously I'm not a designer. It just feels very out of place considering how nerfed recoveries became in PM 3.5.
And just some general "feel" things, it seems like he can't l-cancel any of his aerials unless the actual hitbox is out, being most apparent on his neutral aerial. Aerials like forward air and up air feel like they should have more "follow-through" on them, if that makes any sense (compare Charizard's fair to Ridley's). Also a lack of a dash dance makes me sad. ): There might be other issues, but I'm sure others will express them eventually. Despite all that, this is one of the most quality mods out there. Well done.
#2
Have a capture device here if it's deemed necessary for either version.
#3
With the way the side special works, actually, I could only really see this going over Pit and using the code from his mirror shield.

I don't know PSA or anything but armor from the front only seems a bit improbable.
#4
I'll give them an honest look over and get back to you later if I have anything meaningful to say. Not sure if your Deoxys or Greninja would even be possible due to a lack of models for them.

Also, don't be afraid to give characters similarly functioning or kind of boring on paper attacks. You'd be surprised how much the minute variables on attacks such as their damage, knock back strength and angle or speed can set them apart from other similar characters. It's like a Mario/Luigi deal. They share a lot of the same animations, but they play very differently. Adding in sound bits and some (tasteful) graphical effects can also really add to the personality of your character. Really, when you strip those things away and think about it, a lot of characters from all three games in the series have attacks that can sort of just be defined as "kick" or "swing sword."
#5
Oh man, someone wrote up a character, time to come out of the shadows.
bit of a block post so i put it in spoilers
Sorry but you are not allowed to view spoiler contents.

Sorry if any of that seemed a bit hard to understand or overly critical or whatever.
#6
Quote from: AwesomeCasey795 on March 25, 2012, 02:41:11 AM
You do know that Xiggah already has the movesets planned, but maybe yours could help somehow if he decides to use some.
Quote from: Xiggah on January 29, 2012, 09:30:05 PM
All right then, let's see here.... kicking, bucking, punching, tail sweeps, headbutts, and the occasional body attack. That sounds vague enough!
I'd love to hear when this changed.
#7
In retrospect he'd probably have worked out better as an asset in whatever Twilight's moveset ends up being like, but seeing as how he's fully rigged he might as well be used. Any ideas for attacks I have will probably end up extremely gimmicky, unfortunately, given the fact he's pretty much the weakest and most non-athletic character on the show. Oh well, when all else fails watch the show all over again and take notes.

It's gonna be like a lecture about friendship or something. If you'd like to compile some ideas or something can always shoot me a PM or add me on MSN.
#8
Ahahahaha that is totally awesome. Right, fixed up links to my thread, have some sets written for TS and RD already if anyone hasn't peeped them yet and will probably come up with one for Spike whenever he stops being incredibly barren in terms of content for even a gimmicky joke character.
#9
GALoT senses are tingling. How did I miss this place for so long? So yeah brb Spike ideas.
#10
 you are all horrible human beings :V Love and tolerate I think was what the meme was?

Now that that's out of the way I took the time to do a writeup for RD. I know people are going to hate on this one for a pretty obvious reason, but hey, these sets are only hypothetical anyway. http://forums.kc-mm.com/index.php?topic=15080.msg279919#msg279919
#11
Uh, I did make the up-special a teleport, but I made it more of a tele-frag type deal since that whole teleport-into-a-beachball thing happened.
#12
Did this writeup for a Twi moveset a while ago but never felt too confident about posting it. http://forums.kc-mm.com/index.php?topic=15080.msg279919#msg279919

Then I remembered you guys are doing a group project so whatever right?
#13
Hate to pull a page from Fighting is Magic's book, but all in favor of TS's attacks involving a tome?

accidental puns are my nemesis
#14
Quote from: Xiggah on January 29, 2012, 09:30:05 PM
All right then, let's see here.... kicking, bucking, punching, tail sweeps, headbutts, and the occasional body attack. That sounds vague enough!

yeah thanks bro

god. no.

Well I guess I'll get started from scratch with main character #1 now that I'm back. Hopefully can keep myself from making any of these too gimmicky.
#15
Yeah alright I'll give 'em a go once I'm situated back home. Wouldn't mind if you threw me a couple of your ideas over msn or something just so it's not one person's input going into this.