If I may, I'd like to come out of the woodwork to express some concerns about this character. I'd like to preface this by saying I'm very impressed by what you've done with Ridley. Clearly a lot of love was poured into this kit. That being said, there are some issues worth addressing here and there. Hopefully this doesn't come across as too blunt.
- As it stands right now, this is a campy character. Giving anyone the ability to fly extremely quickly while they have the longest range projectile in the game promotes a passive, run-away playstyle. The fact you can cancel out their lag by landing like Falco can only adds to this. These aren't just lasers, either. These are huge fireballs that do tons of damage as far as projectiles are concerned. Their range needs to be seriously reigned in, and using them should take away your ability to move freely.
- I'm not really sure what the balancing philosophy behind back air was. It's quick, absurdly powerful, has little ending lag, and gives you a guaranteed follow up at most percents. Really, it's entirely too polarizing. There's no real reason to want to approach with any other move. Given PM 3.5's aim to move away from easy or guaranteed combos, this move should honestly be reconsidered as a whole.
- Gliding with this character is kind of disgusting. It's just so blindingly fast that you're probably not going to have any trouble recovering or getting around characters that need space like Samus (how fitting). I'd probably just make the speed dependant on how many jumps you have left and take the rest away, but obviously I'm not a designer. It just feels very out of place considering how nerfed recoveries became in PM 3.5.
