I'm wondering if it is available for PAL users. I've downloaded pack that have folders called 'codes'. I know what it is (RSBE01), but i don't know what codes I need. So i'm just going to ask it, is it available for PAL regions to play Brawlex?
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Show posts MenuQuote from: MiguelRc_1 on April 05, 2017, 03:46:51 AMIs your wii loaded through Riivolution or Gecko OS, and what region are you? If you go to system settings you will either "E" for Pal (European) regions, or "U" for US (NTSC-U) Regions. Make sure you're using the right regional code.
So... I'm pretty stupid in this kind of things of hacking and stuff. I saw the famous "Unrestricted Pause Camera" code and put it on my RSBE01 txt file. But when i open the game, it freezes in the main menu. Anyone knows how to solve it??
Quote from: windhunter7 on January 12, 2017, 04:55:57 AMAt least you tried, but the issue has been solved, and quickly I might add.
Glad you got it fixed! :)
Though, I do apologize for not helping. :o
Quote from: windhunter7 on January 11, 2017, 03:15:52 AMAh, I forgot to mention that these were taken from 4 different versions of Brawlbox, working from 68-71, and each screenshot from those different brawlbox versions, but all with the exact same textures missing, and these are unedited pac files (pcs shows no difference and have the same issue). These files are unedited, but funny enough all of MarioDK's files work perfectly and so does Link for some reason. When I first opened the file (FitMario00.pac) and noticed missing textures, I didn't come straight here. I tried to see if Mario was the issue, but as it turns out only some of the textures will show, be it edited or not. So it may be that the DirectX isn't compatible with Windows 10, or I have the wrong one. I have version 11 I think, and I don't know how to check.
Although I don't know what's causing that to happen, I know it's not the computer, because the 3d model loads fine, which is the only part that would actually require anything like DirectX or that sort of thing. When the model is white like that, all that means is that either the rendering program(i.e. BrawlBox) is not showing it with the textures(Which, depending on which version of BrawlBox you're using, may or may not make the polygons invisible when you disable rendering the textures), or it means that the materials aren't referencing the right textures and/or have had those references deleted. However, my guess would be the former, based on that those look like un-edited models. I may be wrong though. So what I need from you is, the BrawlBox version that you're using, and also directly upload the files from those screenshots so that I can see if my computer also renders them like that. I also need you to screenshot your Previews again, but this time(For each character), also expand the left tab in the viewer.
Quote from: Lukus on December 14, 2016, 01:36:28 PM
Try using brawl box 6.8.
Quote from: KingBeastMode119 on December 06, 2016, 11:11:25 PMWhy add Brawl style characters when you can play Brawl instead?
Since there is a Super Smash Bros. Project Melee Mod pack for SSBB I think there should be a Brawl Mod pack for SSB4 and it should be called Super Smash Bros. Operation Brawl with all of the characters from Brawl and some extra from Melee , give everyones moveset back to the Brawl version , like make Sonic's down smash his spindash attack instead of a kicking split and have the announcer calls like Brawl and add extra characters like Shadow (only certain characters who are assist trophies or NPCs or like legit characters like Goku who is a real character unlike fan characters like Shade The Echidna or Dark Sonic or Mr. L like if he is real (in he's not) and just make it better and also try to replace master core with Tabuu and also let's give mii fighters costumes tht has them dressed like all chars. In the game and yes dlc fighters for ssb4 can be in too) . I really want this because I for one think Brawl is way better then Melee and I think it deserves a mod pack remake jus like Melee has , so can this be a thing
Quote from: Lukus on December 14, 2016, 01:49:05 PM
Okay so this is complex. HA. Okay so if you open brawl box and click on links sword bone.
I think its like KenC or something like that. okay you right click the bone on the right column and a number should pop up. once you see the number you can look up decimal to hex.
or just use the windows calculator in uh.. programmer? Yeah! Okay. So you have the number, make sure its on decimal and type the number of the bone there, then click on hex and it will give you something like 23 or 2C now open up the move in PSA So then on the collision theres a little thing called bone, in the first 4 numbers you add the number into the last two. and bam
Or i can just do it.
Quote from: Kagerou Imaizumi on December 11, 2016, 09:25:14 PMThey should add this to the resources page. Thanks a lot. I'll let you know if it works when editing Shadow. :D
Oh hey I remember having this problem while trying to change Sheik.
...Yeah, it's not just you, haha
Hopefully this works for you~
https://mega.nz/#!aZdXiboI!K0jdrbUrb0qMha0AJ0PvN_kvi7r_N74VjGZDOm0iPus
Quote from: HyperHandCRazy on November 14, 2016, 01:28:08 AMOpen Smash Attacks!, the select the fit(character).pac you want to open. go to Attributes.
I am working on a little project but is there an a way on smash attacks where I can make it so when the bit is set the characcter can jump higher and speed will increase
Quote from: windhunter7 on December 10, 2016, 05:23:24 AMI think I tried that before, but I'll try it.
You don't need it to. With his cape, you can expand the MDL0(Which is the gray box that you click on to preview the model ordinarily), expand the Objects folder, select the polygon for the cape, and right-click->Delete.(i.e. Meta Knight's cape just happens to be its own polygon, in this particular case)
Quote from: Kagerou Imaizumi on December 05, 2016, 09:51:26 AMOh. I didn't know that. Okay then.
Hmmm? vBrawl is normal Brawl.
Quote from: Lukus on December 07, 2016, 10:40:12 PM:P Yeah, I am new to hacking. I still can't edit some characters in PSA editor without it freezing. How do I change the bones/know what bones to change it to? Where are the hitboxes found, and is changing hitboxes the only way to add combos. I'm working on a few characters and I would like to know how to add combos to each move. Moves such as; dash attack, air attack and specials. Would be nice to know how to do it.
You must be new lol
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