Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Foxxy

#1
Umm I already have a Sasuke PSA, over Diddy... I'm just cleaning animations for the v1.5 and I still need to make a Final Smash. It's based off Shippuden but you can use some of the animations if you want, just give credit.





Nuetral B is Chidori (hitbox needs adjustment)
Side A is (I think) Fireball justu (Needs to be made bigger with bigger hitboxes)
Final Smash... Susano'? I'm not sure what I want yet. Maybe Amaterasu.

Oh yeah, it's based on CON.

Here's the pack. He's over Diddy, but just rename the files to Marth.

#2
Help / Re: Riivolution ocarina codes
October 19, 2011, 07:12:01 AM
That's the problem: the flash drive.

Use an SD card, Riivolution doesn't work well with flash drives.
#3
I'd bump Naruto up a tier because you can chain counter and Uzimaki Barrage infinitely under the right conditions (a glitch I hope to fix) and put a note that the Sasuke PSA isn't done yet (the reason you glitched is probably because you're using Gecko) The Sasuke note is only if you decide to put Sasuke back in. He can also chain from Chidori Burst (down B counter) into side A combo.
#4
Help / Re: Mewtwo over Jigglypuff
October 15, 2011, 04:59:58 AM
Are you sure you uploaded the right files? None of these are Mewtwo...
#5
Help / Re: Mewtwo over Jigglypuff
October 14, 2011, 08:44:30 AM
Don't want to lose this thread, so bump.
#6
Help / Re: Mewtwo over Jigglypuff
October 13, 2011, 04:29:58 AM
Merr alright... Gosh this is irritating <_<
#7
Help / Re: Mewtwo over Jigglypuff
October 13, 2011, 03:02:08 AM
Alright I will ^_^ Did you use No Entry/Result Data codes per chance?
#8
Help / Re: Mewtwo over Jigglypuff
October 13, 2011, 01:01:00 AM
*shameless bump*
#9
Help / Re: Mewtwo over Jigglypuff
October 12, 2011, 09:30:44 PM
To make it worse, I reported the texture and the uploader just re-upped it without fixing the problem or replying to my message...
#10
Help / Re: Mewtwo over Jigglypuff
October 12, 2011, 03:08:07 PM
Does it make a difference if I'm saying I'm using Beyond's Riivolution XML?
#11
Help / Re: sonic port
October 12, 2011, 04:26:22 AM
You need to make codes do that Diddy has Sonic's IC-Constants, which you can easily find that stuff to make the codes in the Clone Engine thread. Also, add the No Entry/Result Data codes for Diddy:

Diddy Kong No Entry
* 00AD804B 00000000

Diddy Kong No Result Data
* 00AD8083 00000000
#12
Help / Re: May I have some help please?
October 12, 2011, 04:13:02 AM
Could you maybe give a bit more info as to what you've done so far/what you need help with?
#13
Help / Re: Mewtwo over Jigglypuff
October 12, 2011, 04:11:32 AM
Hmm... That didn't work T_T

Are you using No Entry/Result codes?

Could you maybe upload what you're using so I can test it?
#14
Help / Mewtwo over Jigglypuff
October 12, 2011, 02:30:50 AM
I'm trying to use this hack, but I'm having no luck. It freezes at the Stage Selection right before the match should start.

Here's my codes:
Sorry but you are not allowed to view spoiler contents.


I put all the files in the right spots, I have a gameconfig.txt so I KNOW it's not the length of the codes, and I am using the included .rel... I'm at a here. Everything else I have works fine - Naruto over DK, Viewtiful Joe over Yoshi, Shadow over Olimar, Sasuke over Diddy, and Sora over ROB... Can anyone help me figure this out? I've tried with and without the No Entry/Result Data codes I made for Jiggz/Mewtwo...
#15
Help / Re: sonic port
October 11, 2011, 03:45:03 AM
Did you start with the Ike .rel or did you just use the same one as the Fire Sonic?