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Messages - Not A Frog

#1
I've hear about this new wall run thing but what is it. Sorry for the random question.
#2
Help / Stupid question here....
February 05, 2011, 07:37:56 PM
What's the size of CSPs?
#3
UPDATE

I changed my mind. I don't want spidey. JK

Someone can take this over (if you want). I won't be doing this anymore do to my lack of HomeBrew[ed Coffee].

Happy Hacking.
#4
Help / Re: Importing help
January 06, 2011, 10:43:18 PM
 :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi: :oshi:
WHAT??? I WAITED FOR 2 DAYS FOR THE ISO TO DOWNLOAD!!! Crap......
#5
I voted other. I kinda what to see a Bleach stage or a stage to go with the Sailor Moon hack. :P Just a suggestion.
#6
Help / Importing help
January 06, 2011, 09:47:00 PM
Ok so I already have the ISO and everything this time so I'm just saying that I'm not asking for anything but help.

Ok so I got the Bleach (shattered blade) ISO and have started an import. I'm following the Wacka Alpaca tutorial and I'm stuck on exporting the character (Ichigo)(Yes there is already an Ichigo hack but seriously how great is that PSA?) from the game. I was wondering if anyone that has this ISO could tell me what file to export so I can still  following the tutorial. Any help is appreciated and you will be credited. 
#7
Quote from: Hollow on January 01, 2011, 10:08:33 PM
Okay, now I need to set up my homebrew for 4.3. I always have a hard time doing this.
Hey, Hollow, how do you do that? When I tried to move the Homebrew Chanel from my Wii Menu to my SD Card it worked fine, but when I tried to move it back it wouldn't let me. So basically what I'm asking is how do you get it to move back and forth and is there a chance of it bricking your Wii?
#8
Quote from: LCCoolJ95 on December 24, 2010, 04:49:54 PM
Why don't you just do Shadow the Hedgehog over ROB. Make a custom psa, animations, and use a Sonic vertex hack of Shadow instead. I've actually downloaded it and the only problem is that it has no finger bones.

R.O.B. is hardcoded. It's nearly impossible to make an actual changed moveset for him.
#9
Vertex Tutorials / Re: Vertexing with Anim8or!
December 24, 2010, 04:42:46 PM
Quote from: Lecapria on December 24, 2010, 12:54:57 AM
Quote from: Not A Frog on December 23, 2010, 02:42:10 AM
Ok thanks.

EDIT: Wait should the edited vertex.ddf file be an anim8or file or a DDF file?
DDF
EDIT: you save directly over the original DDV file. it doesnt edit the actual vertex.ddf
the vertex.ddf is needed to make the DDV. then the DDV is inserted into the model. once the DDV is made, theres no further use for the vertex.ddf


HYESSS!!!11!!!!1!!  It worked!!! (turned out terrible but at leatst it works!) Now I'm on to make kirby into a blob of nothingness!
#10
Quote from: jokekid on December 24, 2010, 03:22:47 PM
almost finished an akuma over ganon, only need to fix a face glitch...
would u accept it?
Ya, I would. I've been so busy latley that I haven't had time to add anything to the pack. BeyondYou said it was ok to add ANYTHING of his to the pack so ya!
#11
Vertex Tutorials / Re: Vertexing with Anim8or!
December 23, 2010, 02:42:10 AM
Ok thanks.

EDIT: Wait should the edited vertex.ddf file be an anim8or file or a DDF file?
#12
Vertex Tutorials / Re: Vertexing with Anim8or!
December 23, 2010, 02:27:59 AM
Hey, I've tested this method and everything works out great until I preview it. Nothing is changed. I've tested this with Ike's sword and then I started an actual project with Lucas and nothing came up. Know what's wrong?
#13
Vertex Tutorials / Re: Vertexing with Anim8or!
December 19, 2010, 07:15:26 PM
Wow! I'mma get vertexing right away now! :happy:
#14
Help / Re: I need help with a Kirby texture
December 15, 2010, 12:42:45 AM
I've looked at kirby's [hacked] textures before and they look nothing like they do in-game so IDK what's up. BTW pretty nice first try. Mine sucked...
#15
Help / Throw Bone #
December 07, 2010, 10:48:30 PM
Can someone tell me what Zero Suit Samus's throw bone number is? From what I got from Smashboards didn't work. :notimp: