Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - EarthBound

#1
First, I must say that the quality that is already in the stage, and more that you wish going to put into, it is amazing.  I would say that I really hope that you continue this project, but I don't think that's necessary since you seem to be endlessly motivated already :)

So I have a question. I was wondering why you made the ceiling so high. 

It isn't really a problem at all, since it only makes a match longer, but I'm just wondering the reasoning behind it anyway.  I saw that you said that it was way to low before, so is this like the only next possible hight?  Sorry if that is an extremely stupid question.

It's just that whenever I play a stage with a ceiling that is considered too low or high, it isn't as much fun.  I don't really get why that is though... since it seems really illogical based on what I said before. 

So I guess this is half illogical preference, and half illogical constructive criticism. 

Regardless of that, it's people like you that make this game so much more fun, and I couldn't be more grateful.

I'm going to go against what I said at the beginning of this post and beg you to keep this up... the quality of your work is something I rarely get to enjoy.

Have a wonderful Christmas!  ;D
#2
Help / PSA sfx
December 23, 2010, 10:48:48 PM
My friend really likes the wii remote voice clip that plays when you select Fox on the character select screen.  I was wondering if anyone knows if, or where, that sound is located in the .pac
#3
Help / Re: Stage Selection Freezing?
December 15, 2010, 08:38:09 PM
Yup, I have the exact same problem.  I'm trying to replace Mushroomy Kingdom with Luigi's Mansion.  I've got the one  st_mariopast.rel file, and two files named STGMARIOPAST_01.pac and STGMARIOPAST_00.pac

The same thing happens when I try to replace Mario Circuit as well.

The beeping sound pierces my soul, and I can't handle it anymore.

I desperately need help since I loathe these stages and would love to replace them over some I actually somewhat like.  Kirby signals for your help  :kdance:.

Edit:
I tried it with Port Town, which I have replaced before with Smashville, and got the same terrible beeping freeze.  So I guess another question I have is, has anyone tried replacing any stage with Luigi's Mansion?  I'm starting to think that this has never been done successfully (yes, I am that infallible ;D) . 
#4
Help / Re: Another common5 problem.
December 13, 2010, 12:20:55 AM
Yeah, I think I may take that advice and scrap everything, do it all from the beginning.  But when that inevitably does not work, I'm coming back!
#5
Help / Re: Another common5 problem.
December 12, 2010, 10:26:02 PM
I'm using v0.63d, so I guess that's not the problem.

I have the numbers here.  My common5 is 11,913 KB, so it's more than small enough.  And when I replace the new portrait with the old one which is the same size, the common5 size goes down to 11,907 KB. 

Another thought I has was concerning the amount of colours in a picture.  When you replace a picture in brawbox there is that little info panel at the top right, and the only number that changes out of ever other one when I do something like this is the 'colors' one.

The 75m portrait has 1,551 colours.  The one I replaced it with had 18,992.  I reduced this down to 843, however changing this color property didn't solve any problems. 

Sucks to hear that you have the same problem (specter), hopefully we can figure something out...  I'm useless if I can't do this kind of stuff.

I beg anyone with the knowledge to assist. 

I can't think of any next course of action...
#6
Help / Another common5 problem.
December 11, 2010, 11:12:12 PM
So I have been adding custom stage select icons, portraits, and names, and I have run into a problem.  I know that if the size of common5 is too large, it will cause the game to freeze, but I'm having it freeze (when trying to enter the stage select screen) even though it is very much under the maximum size.  

The last thing I did was put in a new stage select portrait.  Once it froze, I replaced the new portrait with the original, and no freezing occurred.  I then replaced another one I modified with the original, and attempted to put back in the one which made my game froze.  When I did this, the game did not freeze.

So even though my common5 size is below the max, I am having this freezing problem seemingly due to having too much edited content.  

Another note worthy point is that when I add a picture that puts me over this 'limit', the size of the common5 increases by... I believe it's 7kb.  (I forget what the unit of data size I was going by, I'm not on my Brawl editing computer).  So even though both pictures are the same size, when I make this one replacement the size of the common5 increases anyway.

Sorry if any of this was confusing, I am finding it somewhat hard to communicate my problem in a simple manner.  Thanks for your time to whoever has read this! ;D
#7
Ah thank you very much. 
#8
Well I have the five Smashville .pac files, so should I just be putting only one of those in?  And if so, does it matter which one I put in?
#9
So I've been using .rel files to do things like replacing Summit with Battlefield.  So now I want to replace Port Town (or some other crummy stage) with Smashville, but I can't get it to work out.

I made a st_fzero.rel out of the st_village.rel using the stage switcher program, and then named all of the pac files stgfzero_01, stgfzero_02, etc. 

Can anybody tell me how to do this correctly, because I'm totally lost here  :(