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Messages - Ls777

#1
Thank you for your hard work, you saved me a [censored]load of time instead of me doing the same thing by myself.

I did however spend a good 30 min trying to figure out why it wouldnt work with my riivolution, turns out you have a typo in your instructions
Quote
* Make a folder inside "brawlmods" on the SD card called "pmCEP"
your projectm.xml refers to a folder called pmstages, not pmCEP

once i fixed that, it works beautifully, good stuff :3
#2
Ive been saving my bridge of eldin slot for temple of time since you showed us previews, lul
what still has to be done on it?
#3
Great revamp on oizen's stage mewtwo. Perhaps there would be more higher quality imports if it wasn't so daunting to get into... i wouldn't want to spend a bunch of time modelling + learning how to import a stage only to find out that I am plagued by lighting + texture issues. (and i only have so much free time to spend). Also, i don't think i should worry about a "team" so much - you already have a stellar reputation for quality, well done work, no team affiliation could possibly detract from that, you stand on your own.
#4
Temple of time version is perfect, and fire temple looks pretty awesome
lovin it
#5
Hey, any chance you could trim the stage like this:


That way we would have full visibility when off stage, would be much appreciated
#6
Quote from: Mewtwo2000 on December 23, 2011, 11:03:25 PM
New pictures from the Phantom Ganon Room.

'Legal' or 'FD-like' version made:

..snip..

oh man, its like you are reading my mind
i was actually planning to make this variation myself once you were done with it
now an insta-download (i might still remove the rope)
#7
The joker is absolutely fantastic, but scarecrow seems really badly rigged (when you crouch, one of the cloths doesn't seem to be rigged properly so it stays standing up)
#8
Quote from: EnigmaticSpirit on December 19, 2011, 05:30:56 AM
You know, I think M22k is the last active and quality stage hacker.

With the release of the model importer I expected more... stagers =/
#9
Thank you for the new dark link room version, i was actually planning to make that change myself, lul
#10
Quote from: TommoPuppy on November 22, 2011, 04:19:09 AM

Also, I have a question regarding things like models from PS games and stuff. Is there a way to outright prevent Brawl from applying filtering to a texture? Resizing the texture 4x can only get you so far.

I know theres a terraria themed stage in the vault with unfiltered textures, perhaps you could ask the author of that stage how he did it
#11
Quote from: moleman915 on November 21, 2011, 05:01:25 PM
I voted fountain of dreams.

Not only did you recreate one of the best melee stages, but you pretty much made an exact replica. It is hands down the best looking stage you have made, from the extreme detail in the models, to the amazing fluidity of your animations. But one of the main reasons I would choose FoD is the fact that it can be used as a viable competitive stage. Don't get me wrong, all of your stages look pretty damn good; however, many of them I just can't stand playing on because they are walkoff stages or oddly shaped or sized. I think some of my favorite stages from you are you recreations of past stages.
this

also ganons tower
#12
Quote from: Xiggah on November 21, 2011, 12:33:08 AM
Matter of minutes, an hour, what difference... bad scheduling on my part. But it's done.
sweet.
#13
pm me BJ, ill see what i can do
#14

Quote from: BlackJax96 on November 15, 2011, 05:42:56 AM
I just came up with an idea.
I'll add a True/False switch to the MDL0 properties window that says "Automatic Metal Materials."

If it's true, you'll have no control over the metal materials and Brawlbox will generate/modify them automatically.
If it's false, you can do whatevs and Brawlbox won't interfere. :af: (It'll be false by default)

Problem solved.

sounds good to me =P
#15
Quote from: BlackJax96 on November 15, 2011, 05:08:47 AM
:srs: Do you really need it THAT badly?
It literally takes about a minute to add metal materials...

I actually had no idea how long it takes, since i haven't checked up on it.  (shame on me)
If it is a tedious, and easily automatable task, however, then why do it manually over and over for every import? I mean, of course put priority on what needs priority, and if you feel it isn't worth the coding effort then leave it out. I will be fine without it, as will most of us. but i was just bothered by the way you seemed to say "lets leave this out because screw noobs, they need to learn REAL modding"
I apologize for being dramatic in my post