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Messages - leafbarrett

#1
Project Concepts / Re: Peach hacking team (Who's next)
February 23, 2013, 11:06:32 PM
http://forums.kc-mm.com/index.php?topic=57170.0 Pretty much this post.
For those of you who are too lazy to click the link:
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While it's not bad, it doesn't qualify for bare shoulders, due to the puffy parts.

This is the closest I've gotten so far.
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The shoulders are bare, but it has several other things wrong with it, though they could be considered rather small in the long run.

1)
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The enlarged breasts distort the texture. And that aside, I don't necessarily want enlarged breasts for her.

2)
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The heels look strange. This model (IIRC) came with a FitMotionEtc to compensate for the heels, but since I'm using Project M, I can't use that.

3)
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There's a gap in the neck. (I shifted the hair out of the way.)

4)
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This is probably the most minor, but the way the dress is stretched to cover a hole causes the shoulders to not connect to the torso cleanly.
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Showing the stretching.[/spoiler]
#2
Um... I made recolors of your Gardevoir import. I also changed them to have facial expressions.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29801&Moderated=All
Is it okay if I keep it uploaded on BrawlVault? (maybe I should have asked beforehand, but...) I did credit you.
#3
Programming / Re: tnempoleveD xoblwarB [laiciffO]
November 03, 2012, 11:18:19 PM
I figured out a thing!

In Lucario's Aura Physics (FitLucario.pac, in the Movedef) 0x18 (default value 1.8) is the maximum damage multiplier, which is reached when you're 4 stock behind and at the damage ceiling. I dunno how to calculate the in-betweens (i.e. for 1 stock), but that's what it controls. No matter what you set 0x4 to, it will never go past 0x18's value.
Or something like that.
#4
You mean even if I'm only doing one of the textures? I'm trying to do Pikachu4_big. Do I have to reduce the originals too?
#5
I followed the tutorial (http://www.youtube.com/watch?v=cLeVyjb7AFo) down to the letter, but I can't get CUPASH to do anything except tell me that there's too many colors. I reduced the colors to SIXTY, and it was still too many, apparently.
#6
They can't understand it very well, but they can understand it in some cases. Echo Blade Sheik does occasionally try to charge her needles, but she always tries to do it close to me (within range of the attack) and more often, she'll just use it once.
PMario has a bit more trouble though.
It seems like they understand normal moves half-decently if you use the character enough, but the specials are usually out of their grasp.
#7
>< I really hope the clone engine is done soon... I want to play this hack, but I already have my own custom Lucario set that I'm working on...
#8
Quote from: camelot on August 28, 2009, 04:04:07 AM
I found an event in PSA that changes frame speeds. Definitely something useful.

It's event 04070100. Set parameter 0 to "scalar", and put in the number you want to multiply the speed of the move by.

Of course, you can change the speeds of moves at any frame you want. For example, on the Roy .pac, I changed his f-smash so it starts at 0.75x speed, then changes back to 1x speed after 11 frames.
There is only one thing I can think of to describe my feelings about this unexpected development.
Quote from: Untouch on August 28, 2009, 06:26:37 PM
AND I JIZZED IN MY PANTS
#9
Help / Re: Easiest help request ever
July 04, 2009, 11:01:00 PM
Are you saving the +1 and +2 files properly?