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Messages - Rayn

#1
Hmm...Fluttershy could...attack with her pet animals? Maybe?
So Fluttershy over Olimar? Maybe?
#2
Quote from: Xiggah on November 16, 2011, 10:04:39 AM
Thank you! It's giving me a reason to learn animating, since I'm not expecting an animator to fall out of the sky anytime soon.
*falls out of the sky*

sorry if I wasn't being clear - I'm not very experienced, but I've animated in the past before, so if you'd like my help with animating as well as moveset ideas, I'm here.
#3
*is in need of something to do*

Do you need ideas for movesets for any of the ponies?


Also, HYPEHYPEHYPE.
#4
Quote from: Xiggah on November 12, 2011, 12:02:48 AM
Actually, that would be great. We're going to try our best to get in as many as possible, naturally.
Awesome! I'll get around to writing the moveset down sometime tomorrow!
#5
Model Imports / Re: My Little Pony meets Brawl
November 11, 2011, 08:37:56 PM
what's this? An excuse to get back into animating?

I approve!
*starts brainstorming ideas for a Pinkamena moveset*
#6
Job training you say?

EES GOOD.
[/Heavy]
#7
*dies of sheer overexposure to pure awesome*
#8
Awesome. Can't wait to see the updates!
#9
Quote from: milliondollar mistake on October 18, 2011, 10:47:53 PM
I noticed something, if you refresh a page while looking at an ad, this guy appears, :vyse: saying
You know what would be cool? If you turned off adblock.
That's only on the Forum Games board.
#10
Help / Re: Dolphin and GMod
October 03, 2011, 06:11:25 PM
Quote from: Nuke on October 03, 2011, 05:42:10 PM
Ok very simple questions... Can Dolphin Extract textures from games and can a Gmod model be imported into brawl?
Not sure about the first, but I'm fairly certain GMod models can't be imported yet.
#11
Quote from: _Data_Drain_ on October 02, 2011, 10:44:44 PM
Hm... That down taunt will be broken in SSE. XD
wait...people actually PLAY SSE nowadays? Weird...
#12
Dude. NICE.

Now, just a little feedback.

Animations, in general, look really nice, particularly the AAAA combo. It really flows from one attack to another. However, there are others (grab animation, which you yourself addressed in the vid, and the bomb-activating sequence in particular) that...aren't. I understand that it's still being worked on, so I won't fault you for that. I don't know, the bomb-activation animation...he just looks like he's moving too much, if that makes any sense. Maybe the movement could be a little more...subtle, I guess?

PSA:
Just from looking at the vid, it seems like his held Down-A could be quite spammable. I'm not sure what you could do to remedy this, maybe have it send foes slightly into the air?
Shoulder cannon looks interesting and hard to master - the only thing I thought could be improved would be the reward for hitting someone. Since the rockets are slightly slow-moving, maybe the damage or knockback could be upped a little to compensate.

Other than that, Predator looks like he's going to be a beast to play, I really can't wait until he's finished!
#13
Attacks and Animations / Re: KJP's Stuffz: New Style
September 21, 2011, 09:36:30 PM
*insert Heavy "YUS" here*
#14
I can't say I've ever really liked the DBZ franchise. But Kid Buu will still have a permanent spot on my hack library, if only for the reason that I know it will be done well and fun to play as. Same goes for Black Knight. Looking forward to both!
#15
Quote from: Carnage on September 12, 2011, 09:27:10 PM
with the talk about predator does that mean its gonna be your next psa? if so there is a need to make a trow where he grabs the oponent then takes his skull with spine atached xD that would be epic sure  skull and spine can just be a good external GFX or a replaced model :P
And then he could hit them with it.