wait what's with the random teleports?
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Show posts MenuQuote from: SSJCerious on January 23, 2011, 02:48:39 AM
@Anon23 Well...there are no ext gfx to replace with kunai, Marth doesnt have enough. Believe me, if i could i would.
@KTH
IDK, that seems more like a d-smash or d-tilt. Your talking about the downwards kick, right? Cuz the first kick is the f-tilt XD
Quote from: Segtendo on November 22, 2010, 03:52:43 PM
1. Bero's Stage Switcher doesn't have "custom" as an option. I remember ItallianStallion posted in one of your threads before about there being a stage .rel converter by Dantarion, but I have yet to find it. I've hexed it using a hex editor (I use HxD) for the custom stages.
3. An .rel is a file that holds a stages information, like how Norfair has lava rising/falling and how Flat Zone 2 is 2D. You can edit one to have a stage on a differnt stage (example: a Final Destination-based stage can be place on Battlefield with an edited .rel. You would rename the stage to "STGBATTLEFIELD" while the edited .rel is "st_battle.rel" and the stage would work). Check my BrawlVault for Final Destination-based and Wifi Waiting Room-based NTSC edited .rel's. It's a little weird with PAL files though.
Quote from: (specter) on November 22, 2010, 01:45:59 AMQuote from: Anon23 on November 22, 2010, 12:56:02 AM
So are CSP's the ones that are on the lower part of the screen for player slots?
I guess my question then is, how do I replace CSP's?
Yeah they're in the boxes where you can change your name or edit the CPU level.
Here, follow this guide I got from this site:
CSPs (Character Selection Portraits)
If you download a character and you receive a picture file along with it, this is what it is supposed to be used for. CSPs are the pictures of the character that appear on the Character Selection Screen. Note that these are completely optional and don't have to be used along with the character. Here's how to put them into the game.
1. Download the original common5.pac here and open it in BrawlBox.
2. Expand (Click the + button next to) "sc_selcharacter_en" and then "char_bust_tex_lz77".
3. Each of the "MiscData[_]" files contain the CSPs for a different character. Expand the MiscData and then expand the "Textures(NW4R)" within them. Click on each TEX0 file to see the original CSPs for that character.
4. Expand each of the MiscDatas until you find the character you want. Choose the color that you have the file set over and then right click the TEX0. Click on "Replace", and then find the image that came with the downloaded file (or your own image if you are making CSPs). When you are done, save the common5.pac file and put it in your SD Card.
5. If you are using an sc_selcharacter.pac file (Ex. A custom CSS), you'll have to do the following steps for your CSPs to appear.
6. Open your common5.pac in BrawlBox. Expand "sc_selcharacter_en" and right click on "char_bust_tex_lz77". Click "Export" and save it to your computer.
7. Now open up the sc_selcharacter.pac file you downloaded in BrawlBox. Expand it and find "char_bust_tex_lz77". Right click it and hit "Replace". Find the "char_bust_tex_lz77" you exported from your common5.pac.
8. Save the sc_selcharacter.pac file and put it on your SD Card.
Quote from: (specter) on November 21, 2010, 09:21:04 PMQuote from: Anon23 on November 21, 2010, 07:49:39 AM
I have no Idea what you are talking about here:
1. Open your "common5.pac" file in BrawlBox then click the + sign next to "sc_selcharacter_en"
2. Find "char_bust_tex_lz77" right click on it and select "Export" [save it to a place you know]
3.Open the "sc_selcharacter.pac" you downloaded from here
4. And replace "char_bust_tex_lz77" with the one you extracted from your "common5.pac" file.
So you are saying to replace "char_bust_tex_lz77" in the sc_selcharacter.pac from the one in common5.pac.
A) what does char_bust_tex_lz77 do?
B) do we just replace the default one?
C) why are we replacing this file?
A) char_bust_tex_lz77 contains all characters' CSPs -- the images they have after you select them.
B) If you download a new sc_selcharacter.pac then yeah.
C) Because the new sc_selcharacter you have obviously won't have all your CSPs from the old one in it, so you have to take your char_bust_tex_lz77 from your old sc_selcharacter and replace the ones in the new file with it.
Quote from: Date Masamune on November 19, 2010, 12:18:09 AMNot done yet<<----- implies---> can't use yet
Clone system. Dantarion. Explained many times its not done yet. Case Closed.
EDIT!!!! Nvm. Didn't read about taunts. File size problem.
Quote from: (specter) on November 16, 2010, 04:48:27 AM
Hey, I'm a bit new to Minus so I'll be asking a lot of stuff here. If anyone can answer as many as they can I'd appreciate it.
1. I downloaded two stages from here: "STGFINAL(HYRULEFIELD).pac" and "Castle Cave (Color).pac". Now I don't know what to do with them. I just want to know what I have to do or where I have to place these files so that I can play on these two stages in Brawl. Picture of files below. Also, the st_plankton.rel that came with Castle Cave is in /module.Sorry but you are not allowed to view spoiler contents.
2. Is it possible to have PSAs of a character while not overwriting the original and still being able to choose their other textures? Because every PSA I tried it always comes with a FitCharacter.pac without any numbers so I have to replace the original one meaning I'll never be able to be the original character as long as the PSA is present.
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