|
 |
« on: November 21, 2010, 10:43:07 PM » |
|
If I have some stage .pac file meant for stage A, but I want to place it over stage B, the file swticher requires a .rel file.
So, if all I have is STG(A).pac 1. how do I make a STG(A).rel 2. does all the stage swticher program do is turn it into a STG(B).rel? 3. what is a .rel file anyways?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #1 on: November 22, 2010, 08:49:38 AM » |
|
If I have some stage .pac file meant for stage A, but I want to place it over stage B, the file swticher requires a .rel file.
So, if all I have is STG(A).pac 1. how do I make a STG(A).rel 2. does all the stage swticher program do is turn it into a STG(B).rel? 3. what is a .rel file anyways?
|
|
|
Logged
|
MY BRAWL FC: 0518-2106-8197 MY MARIO KART WII FC: 1377-1732-1925 
|
|
|
|
|
 |
« Reply #2 on: November 22, 2010, 08:51:33 AM » |
|
If it didn't require a .rel for the original stage than just grab the .rel from the original brawl and use the switcher to make it work for that stage.
|
|
|
Logged
|
  People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy. AIM is Gradybryson1993
|
|
|
|
|
 |
« Reply #3 on: November 22, 2010, 08:52:43 AM » |
|
1. Bero's Stage Switcher doesn't have "custom" as an option. I remember ItallianStallion posted in one of your threads before about there being a stage .rel converter by Dantarion, but I have yet to find it. I've hexed it using a hex editor (I use HxD) for the custom stages. 3. An .rel is a file that holds a stages information, like how Norfair has lava rising/falling and how Flat Zone 2 is 2D. You can edit one to have a stage on a differnt stage (example: a Final Destination-based stage can be place on Battlefield with an edited .rel. You would rename the stage to "STGBATTLEFIELD" while the edited .rel is "st_battle.rel" and the stage would work). Check my BrawlVault for Final Destination-based and Wifi Waiting Room-based NTSC edited .rel's. It's a little weird with PAL files though.
|
|
« Last Edit: November 22, 2010, 08:53:48 AM by Segtendo »
|
Logged
|
|
|
|
|
|
 |
« Reply #4 on: November 22, 2010, 11:08:02 AM » |
|
1. Bero's Stage Switcher doesn't have "custom" as an option. I remember ItallianStallion posted in one of your threads before about there being a stage .rel converter by Dantarion, but I have yet to find it. I've hexed it using a hex editor (I use HxD) for the custom stages. 3. An .rel is a file that holds a stages information, like how Norfair has lava rising/falling and how Flat Zone 2 is 2D. You can edit one to have a stage on a differnt stage (example: a Final Destination-based stage can be place on Battlefield with an edited .rel. You would rename the stage to "STGBATTLEFIELD" while the edited .rel is "st_battle.rel" and the stage would work). Check my BrawlVault for Final Destination-based and Wifi Waiting Room-based NTSC edited .rel's. It's a little weird with PAL files though.
I just set it to switch to Final Destination and it works
|
|
|
Logged
|
MY BRAWL FC: 0518-2106-8197 MY MARIO KART WII FC: 1377-1732-1925 
|
|
|
|
|
 |
« Reply #5 on: November 22, 2010, 07:05:43 PM » |
|
1. Bero's Stage Switcher doesn't have "custom" as an option. I remember ItallianStallion posted in one of your threads before about there being a stage .rel converter by Dantarion, but I have yet to find it. I've hexed it using a hex editor (I use HxD) for the custom stages. 3. An .rel is a file that holds a stages information, like how Norfair has lava rising/falling and how Flat Zone 2 is 2D. You can edit one to have a stage on a differnt stage (example: a Final Destination-based stage can be place on Battlefield with an edited .rel. You would rename the stage to "STGBATTLEFIELD" while the edited .rel is "st_battle.rel" and the stage would work). Check my BrawlVault for Final Destination-based and Wifi Waiting Room-based NTSC edited .rel's. It's a little weird with PAL files though.
So for your case above do you just take the original FD .rel file, change that one HEX entry, then rename both files as battlefield?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #6 on: November 23, 2010, 08:56:53 AM » |
|
Pretty much. Just make sure that the names match up (eg STGBATTLEFIELD uses st_battle.rel as its .rel file)
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #7 on: November 23, 2010, 04:40:23 PM » |
|
Does anyone have a link to either a .rel hex editor or Dantarion's stage switcher? Because I'd like to have the power of editing .rels too.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #8 on: November 24, 2010, 04:10:09 PM » |
|
I want his stage switcher too... Anyone have a link? I have Bero's stage switcher.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #9 on: November 24, 2010, 05:05:45 PM » |
|
Bero updated his Stage Switcher like 2 weeks ago. It can now convert .rel files for custom stages. Get it here
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #10 on: November 24, 2010, 07:24:31 PM » |
|
Bero's Stage Switcher doesn't work, at least for me. It always gives me an error saying "Could not find file 'rel/'.". I use HxD to switch stages; it's the same deal except you just edit the hex of the .rel file instead of telling a program to do it for you.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #11 on: November 24, 2010, 08:04:46 PM » |
|
Well, you need a folder called "rel" in the same folder as the program as well as a folder called "edited." They come with the Stage Switcher.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #12 on: November 24, 2010, 09:45:44 PM » |
|
Well, you need a folder called "rel" in the same folder as the program as well as a folder called "edited." They come with the Stage Switcher.
I do have them in there. All the files I should have I have in the folder.
|
|
|
Logged
|
|
|
|
|
|