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Messages - Sin

#1
Help / DasDonkey Box Javascript Error Help
June 07, 2011, 07:13:56 AM
Can't really tell if its JavaScript or the application itself. This usually happens whenever I load the file into DasDonkey when trying to convert the vertex to 3DS file.

#2
Quote from: Sliding Ghost on May 31, 2011, 10:41:36 PM
Did you try hex editing?
Yes, but never really got around with it since I froze up my game the last time when I hexed the polygons to the value of 00.
Quote from: CaptN CeeGee on June 01, 2011, 02:27:53 AM
try TheShyGuy's bone tree editor, it has a polygon deleter on it(on the beta version)

Alright, I'll have a look at that when I have the time. :)


#3
Quote from: VILE on May 31, 2011, 11:03:10 AM
I've never used "SSBB Polygon Deleter", but if it actually modifies the object block, I can almost guarantee that they aren't removing the objects properly. The best solution would be to go to the vertex groups and null out the vertex positions.

Alright thanks man, I'll probably open up Blender and get to work on that and see the final results.
#4
Well ever since I removed polygons 16-22 on FitBowser04.pac using "SSBB Polygon Deleter." I've been getting weird behaviors in Brawl such as random triangles appearing out of no where,  lagging and speeding, and finally pause menu/opponents disappearing. Now I know there isn't any pics due the games mishaps, but I'll be willing to know on whats going on. :-\
#5
Yup, even when named correctly it still oddly freezes on me. :(
#6
Well here is the thing, everything worked well with my 1gb card (now unusable) on my wii 4.3u. Though, when I try inserting for example "The Great Desert" into Pitcochat on my Sandisk 2gb for Wii card it seems to freeze for no reason at all. When in fact, it worked like a charm before I had to transport everything from my dead card to my new one. So is there any way that this could possible be fixed?  :-\
#7
Help / Model disappears after import?
February 13, 2011, 07:30:31 AM
Well I'm currently trying to import a model into STGFINAL.pac from STGICE.pac being the Polar Bear.
Setup

-My re-textured Polar Bear (Heavy Weapons Guy) in Final Destination on BrawlBox

But once imported and compressed into Brawl it seems to disappear on me.

Now my question is that there is anything that can be fixed or no?
#8
Help / Help with water textures for STGGREENHILL.
January 08, 2011, 03:31:47 AM
Well, this has been bugging with me for awhile when colliding textures for water. Thing is I've been trying to find out a way for replacing these textures to match my hack without the pixels corrupting the stage when Brawl is reading the file. Also, I added the textures below.

Texture trying to collide.
suimen02 taki00 taki01
#9
Music & SFX / Re: What's your Custom SSBB soundtrack?
December 19, 2010, 03:48:24 PM
@PPXEXE XD, though Im usually alone (except when my friends come over)  at my house so Im safe either way to use custom music freely whenever I please.  ;)
Just to add on to my list I also use songs like these.https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=4iDxRAqd0hY
#10
Music & SFX / Re: What's your Custom SSBB soundtrack?
December 19, 2010, 05:44:47 AM
I genrally use calm music for Brawl from games or anything from the internet I know such as this. r) https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=WdvJc0RNZc0

Other than that, I also find random songs that easily fits stages perfectly.
#11
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=as3-zsX8DP8

A project that VioToonLink and I worked on this Thanksgiving Break for Final Destination. Based on  Jadusable's Creepypasta.




Just to let you guys know we had not been able to test this on a Pal Wii. Though, if any Pal users can let us know that this work we will appreciated it. :)

Download: http://www.mediafire.com/?5ayxi4kbaalu5z2
The Brstm W31 (looped) will be included.

Updates://
11/27/10
*Added a combusted Link on the left side of BEN.
*Added BEN's head on the planets in the beginning of the stage.